SIR XZAXILATHALANUS
Lord Protector in the King's Service

"The gods must truly be laughing."

Current Status: Fall, 1329 Avard. Xzax was last seen by the public leaving Rakore for Wuron S'fa. Xzax was on a quest to search for the fabled Al Mudim; for details, see Campaign V. The half-dragon was accompanied by the drow'ari N'Kara. Rumor has it that the elf Lucian, who was last seen in the Spring of 1330, was recruited to join Xzax on his quest. The half-dragon had a considerable fortune, and may be aided by priests of Xynosalionisis, the God of Memories such as Taryn.

Male Half Sylvan Elf / Half Silver Dragon, 6th-Level Ranger
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Hit Points

14 (+2)
16 (+3)
12 (+1)
14 (+2)
15 (+2)
12 (+1)

62

Fortitude Save
Reflex Save
Will Save
Alignment
Speed
Size

Melee Attack:
Ranged Attacks:

+6
+8
+4
NG
30ft
M (5'5")

+8/+3
+9/+4

Armor Class
Flat-footed AC
Touch AC

Initiative

18
15
13

+7

Skills: Alchemy +9, Animal Empathy +10, Craft (leatherworking) +8, Hide +14, Knowledge (nature) +11, Move Silently +12, Perform (sing) +5, Spot +10, Wilderness Lore +11.
Feats: [Ambidexterity], [Two-Hand Fighting], [Track], Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot, Quick Draw.
Languages: Draconic, Elven, Common, Dwarven, Ogran.
Date of Birth: 3rd of Trical, 1185 Avard.
Possessions: He wears a masterwork set of leather armor dyed in greens and browns, made by his own hand (+3 AC, +2 circumstance bonus to Hide checks). The half-dragon also wears a composite longbow with quiver, a longsword, and a large balandrana dyed in the same greens and browns as his armor. In a pack over his shoulder he carries flint and steel, whetstones, travel rations, and more -- though more often, he relies on a belt pouch at his side. His most important possession is a dragon pendant made of some unburnishing silver -- his direct link to his grandfather. Xzax's has acquired a fedora of disguise, sharkskin gloves of climbing and swimming, a short sword of thundering +2, a super-quiver of 50 +1 arrows, gloves of arrow-snatching, a kiriath bracelet (nondetection and invisibility to undead), a backpack of holding, Murlyn's spoon, and a dimensional shackle. He sometimes carries a watered-steel longsword with the Official Seal of Rakore stamped onto the base of the blade, which is an indication of his knighthood.
Favored Enemies: Ogres +2, Undead +1.
Racial Abilities: +2 vs enchantments, immunity to sleep magics, +1 to Spot/Search/Listen checks, immunity to cold, Hit Die increase from 1d8 to 1d10, wings glide at 1:1 (limit 200lbs) -- glide at 5:1 (limit 500lbs) with alter self adaptation, +2 Con, +2 Str, breath weapon is as the spell obscuring mist with a 6r duration, +2 natural armor, 60' low-light vision, 60' darkvision, and can alter self as per the spell at 11th-level once per day (duration 12 marks). Every six months, he molts, growing nearly three inches with every molt -- and his projected height is nearly seven feet tall. He is, by happenstance, immune to the death gaze ability of bodaks.
Nature Spells: Any three 1st-level spells per day.

Appearance: Xzax, as he is more commonly known, is a formidable foe. Though only five-foot-two, Xzax's compact and wiry build is far stronger than it looks -- but wings and eyes that look like sunlight on the deep blue sea tend to make most opponents very wary. The half-dragon has an eight foot wingspan with his leathery wings, and his ears have odd bone structure that match the structure of his wings, allowing him to rotate his ears in a variety of directions at once. His eyes have no pupils and no irises -- appearing only to be a lightly glowing silver-on-blue, like the blinding sunlight that reflects off of gentle blue waters. Up close, his skin is composed more of very tiny, overlapping scales of a light, almost silvery-blue color than any real skin or leather. Instead of eyebrows, he has larger scales, though he has a thick main of silvery-white hair, cut to shoulder-length.

When in public, or when he must keep his identity hidden, Xzax has the abilty to change self -- usually assuming an elven version of his half-dragon self. He wears custom leathers that he makes himself -- of high quality and high durability. His brown leather cloak is made from leaf-shaped scraps of many different leathers -- some of which are even dyed green or gray or gold. Quality boots are bolstered by quality scabbards for a matched set of longsword and shortsword, and a quiver often rides over one shoulder with a composite longbow. His ice-blue eyes tend to be at once unforgiving and comforting.

Background: Xzax's grandfather is Xynosalionisis -- the longest-lived dragon in all of Gaeleth. Xynosalionisis was a silver dragon that had been around for millennia, and had developed an affinity for the elves. His affinity carried over when his son Bluristhanisthar permanently assumed the form of a Sylvan elf, and went to live among them as a guardian and protector. Bluristhanisthar eventually wed, and bore two sons and a daughter. The dragon-turned-elf, his wife, and all but one of his children were killed during the Third Crusades as they ventured from their home clan of the Sendants to aid the elven clan of the Pyrgonesth'elekals.

Xynosalionisis took it upon himself to raise the half-dragon child, aided by his iron golem, Xvoth, and occasionally by his daughter, the silver-dragon bard Bludanskitanileth. Xzax grew for nearly a century under the patient teachings of his grandfather, whom had been a powerful ranger and wizard in his day. Eventually, the destruction of the Sendant Clan reached Xynosalionisis as the Fourth Crusades stirred up. The loss of the clan left Xynosalionisis with a cold feeling that the elves might be wiped out without aid and intervention.

The ancient silver dragon sent Xzaxilathalanus out to round up as many of the Sendant clan as possible -- and along the way, try to recruit as many elves as possible for the Dragon Nation and a bid as self-survival. Once the last of the Sendant clan -- Artimus -- had been found, Xzax found himself free to accomplish the greater good.

Xzax has recently hooked up with N'Kara Nightstar, as the two share a love of nature and a hatred of the undead.

Roleplaying Notes: Xzax is cold and aloof most of the time, though not by intent. His careful upbringing amongst nature's wonders, and a healthy distrust for humans and anything associated with them, has left the half-dragon with an automatic dislike for anyone and anything that does not fit quickly into his worldviews. This automatic distrust is carefully tempered by a rational and keen mind possessed of a great deal of humility. A dichomety of blood -- dragon and sylvan -- as well as of minds -- acceptance and repulsion -- have left Xzax in a unique position: he truly wishes to learn what he can about humanity, though he feels with a heavy heart that the humans are not worth redemption. Recently, he has been entrusted by his aunt to evaluate the paladin Jena -- and the human's fate rests in his hands.

Animal Companion: Midnight is a black tiger that Xzax found outside Firland, in Rakore. Midnight had been abandoned in Firland some years ago by a trader, and a local bar keep picked him up. The bar keep abused Midnight, as did several of the patrons -- and the tiger finally turned on its master. Fleeing Firland and the cruel bar patrons that wanted revenge, Midnight tried surviving in the strange and forbidding lands of the western Rakanus mountains. Xzax, perhaps answering to his instincts, flew ashore to befriend the confused animal -- and bring him back to the safety of his team-mates. Midnight, then, set himself up as the beta male in his new pride. Midnight's coloring is all black, though in sunlight, reddish stripes can be seen in his coat.
Midnight: large animal (3'9"x9', 450lbs); HD 6d8+18; 45hp; Init +2 (Dex); Spd 40ft; AC 14 (-1 size, +2 Dex, +3 natural); Atks +9 melee (2 claws, 1d8+6 per, crit19-20x2) and +4 melee (bite, 2d6+3, crit20x3); F/R 5x10/5ft; SA Pounce, improved grab, rake 1d8+3; SV Fort +8, Ref +7, Will +3; Str 23, Dex 15, Con 17, Int 3, Wis 12, Cha 6. Skills: Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11; he receives a +4 racial bonus to Balance, Hide, and Move Silently checks, and in darkness conditions his Hide bonus improves to +8. Pounce (Ex): If he leaps upon a foe during the first round of combat, he can make a full attack even he has already taken a move action. Improved Grab (Ex): To use this ability, he must hit with a claw or bite attack; if he gets a hold, he can rake. Rake (Ex): Should Midnight get ahold, he can make two rake attacks (+9 melee) with his hind legs for 1d8+3 damage each. If he pounces on an opponent, he can also rake.


Xzax's Journals

Hoard: Like any good dragon (or half-dragon), Xzax has amassed a considerable hoard. A good chunk of it was inherited from his grandfather's hoard, with more promised when he 'reached an age' among the dragons. He currently has it stored in the treasury at the Duke's Hall on Hallis Island.

Armor: +1 full plate, 2 +1 large shields, a +1 small shield, and a +1 small shield of light fortification. Potions: alter self, bull's strength, Circle of Sounds, cure moderate wounds, 2 of delay poison, Dragon's Breath, endure elements (cold), endure elements (electrical), endure elements (fire), gloom, 2 of Kadum's Blood, lesser restoration, Rabbit Feet, resist elements (fire), and sanctuary. Rings: 2 of antivenom, defense +1, Platinum Ring of Hedrada, 2 of Purple Dragon Ring, ring of alarm, 1 Rings of the Pack, 2 of shocking blows, and swimming. Rods: authority, branding - weakness, extension, flailing, lesser cooperation (delusion curse), lesser enlargement, 2 of lesser extension, lesser extension (1Con/day curse), lesser sculpting, lesser sculpting (delusion curse), leser substitution. Arcane Scrolls: combust (l2, c13), fury (l1, cl1), Song of the Gods (l4, c17), flame dagger (l2, cl3), lesser shadow tentacle (l3, cl5), Amanuensis (l3, cl5), ice bolt (l1, cl1), ambient song (l1, cl1), shadow horror (l3, cl5), dispel magic (l3, cl5), ineral thenody (l3, cl5), rat vision (l1, cl1), silent image (l1, cl1), mirror safe (l4, cl7), ray of flame (l1, cl1), detect secret doors (l1, cl1), wall of good (l4, cl7), foil tracer (l3, cl5). Staves: staff of entrapment (42ch). Wands: alibi (l2, cl3, 33ch), bull's strength (l2, cl3, 33ch), call aquatic animal I (l2, cl3, 7ch), clean (l1, cl1, 48ch), color spray (l1, cl1, 41ch), daylight (l2, c13, 34ch), detect secret doors (l1, cl1, 9ch), enlarge (l1, cl1, 24ch), ghoul touch (l2, cl3, 1ch), hold person (l2, cl3, 6ch), knock (l2, cl3, 40ch), knock (l2, cl3, 29ch) (strangeness curse), and shatter (l2, cl3, 7ch). Weapons: 50 +1 arrows (delusion curse), +1 barbed bolas, 15 +1 crossbow bolts of screaming, +1 greataxe, +2 greatsword (purple light, 20' radius), +1 heavy mace, +3 kama (yellow light, 20' radius), +1 light mace, +2 nunchakus of living, +1 short sword, +1 shortbow. Mikithnus: +1 greataxe, Int 11, Wis 7, Cha 12, Ego 3, Comms semiempathy, AL LN, Sense Motive +10, sheds UV and deep purple light in a 20ft radius. Shastahs: +2 greatsword, Int 13, Wis 12, Cha 9, Ego 6, Comms empathy, AL NG, Improved Initiative grant, detect secret doors at will, sheds rainbow light in a 20ft radius. Wonderous Items: glass rose, Mask of Death, pipes of sounding, sending stones, stone horse (destrier), Silver collars of Adentrius. Coin & Gems: 45,000gp, 500,000sp, 50,000gp worth of gems.

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