Bonuses Figures Geography History Legends Military Notes Overview Policies Religion Society Trade |
Overview
History The first proposed location for the Dragon Nation was in the Granite Mountains, among the Granite Clan of dwarves. Granitch S'fa would not have required any participation by the dwarves, but Sthis engineered dwarven politics so that disgust with Shisason would force the dwarves to side with Granitch S'fa when Shisason failed to 'defend' them from the dragons. The Inquisition's armies would have ground to a halt in the Granite Mountains, particularly if the dwarves were turned against the Inquisition. Sthis' political machinations were well on their way to succeeding when the War of the Undead disrupted everything. In the aftermath of the War of the Undead, the Granite Mountains sank into the sea, and with them, half of the Granite Clan. The remaining half was driven hard into the Jaeth Mountains of southern Galanath; there, they continue to fight against the Voord Orcs, and darker creatures from within the earth. With their dwarven support undermined, and the very lands they had planned on conquering under the Sea of Kiriath, Sthis and the remaining dragons had to change plans rather quickly. Casting about for a defensible area near the former Granite Mountains, they settled on the Samite Hills -- easily defendable by land, from the air, and isolated by sea. In the spring of 1329 Avard, barely six months after the existence of Wuron S'fa was leaked, war came. Rallying around a false prophet with a fake Princess Sword, an army of 250,000 Vridaran troops met up with an army of 100,000 Toomaran cavalry -- and together, they attacked the Dragon Nation, with the aid of a Disciple of Rahne from Vridara. The war was short, as the eldest of all the dragons, Xynosalionisis, transmuted all of his body into pure energy in the midst of the enemy host -- destroying the fake Princess Sword, killing the Disciple of Rahne, and annihilating half of the host. The specially bred and designed trolls of the Dragon Nation, combined with the auras of fear from the remaining dragons, was more than enough to route the Inquisition-aligned army. In addition to Xynosalionisis, the war cost Wuron S'fa a young white dragon that had overflown the Disciple of Rahne, and been brought down by the the Inquisition-aligned power. After that 'brief skirmish' with the massed Toomaran and Vridaran forces , the superiority of the dragons' trolls, and their own battle-magics, made them an undisputed master within their own domains. The dragons have rallied around Sthisvantanalich's call: "Each for the others; Each forever." Far-thinking, and with her claws in a number of espionage rings, Sthis has funded an underground network of spies and informants from all over the world. Armed with knowledge and foresight, Sthis had made the Dragon Nation near impenetrable. Not long after the War of the Princess Sword, Wuron S'fa found out that Xynosalionisis was not dead -- he had become the God of Memories. The humans, elves, and others that live in Wuron S'fa, and follow the dragons, have begun to worship the God of Memories -- even as some of the dragons have, for the first time, found true faith in a god.
Geography Use: Each dragon has a valley or series of valleys that it calls its own, capable of sustaining massive herds of various beasts and creatures, complete with overhangs, flowing springs, deep forests, dormant volcanoes, and a host of other unusual ecologies to suit each dragon. The swamps serve as the home for some of the dragons, complete with underground rivers and ponds, above-ground reservoirs, and more. Water: The Sea of Kiriath makes even the dragons wary, though the Aboriac Sea is protected by a number of the sea dragons. Few vessels negotiate the seas nearby, save those of Rakore or Kur Maeth. Weather: Sord has tapped into the weather of the Samite Hills so much that all forms are found within it. Hurricanes continually ravage the Sea of Kiriath, blizzards sweep through the higher hills, rain falls in the Wuron Swamps... All is subject to change within mere moments. Animals: Under the druidic dragons' guidance, the wild life has grown lush and profuse, particularly with well-controlled sunlight, wind, and rain. The swamps and estuaries team with life, and the hills grow plants wherever there is no solid stone. The hills have a number of minotaur lizards in them, but these are primarily a food source for the dragons. The tiny Rakirinel Desert hosts a number of Srik, and has been stripped bare of most desert wildlife. Keynotes: The mighty Maelstroms between the Sea of Kiriath and the Aboriac Sea prevent any shipping from taking place. In addition to their treacherous currents, the Maelstroms cover spiky corals, broken shards of earth, and other dangers for the unwary. Only Rakoran ships have been known to brave the Maelstroms, and even then, only with magical or divine aid.
Military Wuron S'fa Trolls: Ftr1; CR 8; Size L (8 ft., 8 in. tall); HD 6d8+54 + 1d10+9; hp 101; Init +2 (+2 Dex); Spd 30 ft.; AC 18 (+2 Dex, -1 Size, +7 Natural); Attack +13/+8 melee (poisoned claws, 1d8+7, crit20x2, Fort vs DC13 or -1d4 Int/-1d4Int); SV Fort +16, Ref +4, Will +3; AL LN; Str 24, Dex 15, Con 28, Int 7, Wis 8, Cha 4. Languages Spoken: Common, Draconic. Skills and feats: Hide -2, Knowledge +0, Listen +5, Move silently +2, Spot +5; [Alertness], Dodge, [Iron will], Unarmed Combat Expertise. SQ: regeneration, damage reduction 10/+1, scent. SA: rend. Poison (ex): Claws, Fortitude save (DC 15); initial and secondary damage 2d6 temporary Constitution.
Society Classes: The majority of the surviving dragons have either druidic or roguish streaks in them, though a few have used their magics to conceal them from the Inquisition. All types are represented, from bards to wizards, barbarians to clerics -- though no paladins exist among the dragons. Most take several classes, and are quite powerful in them. Taboos: No modern dragon will attack or tempt to harm another dragon, or its eggs. Languages: The dragons themselves speak the ancient draconic tongue, but most are also capable of speaking the Common traders' tongue, as well as the ancient languages. Foods: Sord has ensured that, even should he die, the land will continue to provide for the dragons. The seas are full of good fish, which the sea dragons help to catch. The valleys he has created are plentiful with game and vegetation. The Srik in the Rakirinel Desert are naturally maintained and changed, so that they can never leave. And if all else fails, the nearby Toomaran Tribes have plentiful horses.
Policies
Trade
Notes
Religion
Legends
Figures
Sthisvantanalich: The leader of the dragons, Sthis (Rog20, Epic4) is an ancient black wyrm with a twist -- she has no breath weapon, her throat having been torn out, and then mended, by a Karatikan druid several centuries before the Storm Wars. Sthis is politically savvy, quite intelligent, and will do anything to protect the last of the dragons. Sthis is most feared among the dragons for wielding a dragon-scale short sword known as 'Silence', complete with a black leather body harness made from the skin of hundreds of horses. Once known as "The Silent Wyrm", Sthis was a true terror and a
scourge in her youth, once having laid bare an entire kingdom on the edge of the Karatikan Alliance. AL NG. Korstholansthurast: Korsth (Fgt20, Epic1) is the brawn of the Dragon Nation, and the brains behind its defenses. A great red wyrm with scales the color of fresh blood, Korsth directs the troll armies of Wuron S'fa with an iron claw. Single-minded and ferociously protective, Korsth will stop at nothing to protect his new home, his mate Talanathazar, and his four hatchlings. During the First Crusades, Korsth earned a reputation among the dragon-slayers as "The Torched Wyrm." His breath weapon would light up the dark recesses of his volcanic caves from miles away, super-heating the air currents and sucking the oxygen out of the tunnels through which adventurers traveled. At that time, he began smelting the steel and mithral and magic that were in his hoard, and that all the dragon slayers brought to him. He fashioned for himself a suit of half-plate and chain, and created for himself enhanced gauntlets that allowed his claws to dig through stone like it was putty. AL LN. Villithanalast: Villithan (Bbn12) led the white dragons from the Heavensbane Mountains to Wuron S'fa, to join the new Dragon Nation. Old white Villithan and his fourteen whites fly wherever Sthis directs, or wherever Korth needs, destroying anyone and anything that gets in their path except their fellow dragons. Barely controlled -- if at all -- Villithan craves battle with all the world, though that craving is tempered by some wisdom and experience. AL CN. Talanathazar: Talan (Wiz17, Drd13) is an old blue dragon with blue-green scales, and a breath weapon of bluish acid. An accomplished wizard and a fair druid, even without her draconic magics, Talan has a knack for cloaking and masking, as well as illusions and phantoms. Given over to a wicked sense of a humor, some of the other dragons speculate that she may have spent some time polymorphed into a gnome. AL NG. Bludanskitanileth: Blud (Brd8, Clr14[Xynos]) is an old silver dragon that has dedicated her life to the blood song of the dragons, through Habrem and Xynosalionisis . Though outwardly a proponent of the Goddess of Music, she inwardly does whatever it takes to ensure draconic survival, and therefore serves as a sounding board and advisor to Sthis. Daughter of Xynos, she used to soothe her ancient father to sleep, and serves as Xynos' first Disciple. AL NG. Sordrunaskashast: Sord (Wiz6, Drd12, Geomancer 4) is an old black dragon with green scales that are photosynthetic. Sord basks in the sun absorbing energy, when not tending to the myriad of draconic valleys scattered throughout Wuron S'fa. Sord was never a member of the Karatikan Alliance, but attained druidic status after he was driven deep underground during the First Crusades. Grim in his outlook, Sord has taken to the druidic faiths as intently as any monk, leading the remainder of the druidic dragons. Interestingly enough, he walks along on two legs, occasionally using his tail or his wings as a counter-balance -- though he can just as often slide around beneath the great boughs of his trees on all fours. AL TN. Vristilistalamar: Vrist (Drd7) is an ancient green wyrm, serving as the ambassador of the Dragon Nations in Rakore. Rarely in Wuron S'fa, Vrist occasionally visits by flight with news, information, and reports. AL CG. Slithistirisavak: Slith (Drd20, Epic3) is an old blue sea dragon. She is the leader of the remaining aquatic dragons, ensuring that Wuron S'fa is protected from invasion through the Sea of Kiriath, the Wuron Swamps, and the Aboriac Sea. Slith has maintained a low profile all her existance, but has battled krakens, leviathans, zaratans, and more successfully. With her guidance and aid, zaratans have moved into the Sea of Kiriath to make it even more unstable for sea-going vessels. Younger zaratans -- dragon turtles -- have learned to harass shipping throughout much of the sea, and to attack the undead. AL LN. Shirastalak: Shiras (Wiz15, Pale Master 10, Undead) is an ancient black dracolich. Animated by Demik Coruth during the War of the Undead, Shiras' will was once again hers after the death of her necromantic master. Shiras has allied with the dragons more for her own protection than any moral cause, but she and the dragons understand one another perfectly -- one for all, and all for one, or all shall perish. Shiras is now master of the Castle Rezjomon, a flying castle powered by the souls of the damned. Shiras' body has been augmented by the bodies of other fallen dragons, such that she has two sets of major, and one set of minor wings, in addition to horns over her entire body. She has also removed all her fangs and teeth, and replaced them with the grasping arms of undead humans, orcs, elves, and dwarves that have opposed her. Shiras' task in defending the Dragon Nation, is finding and destroying all of the old dragon-slaying weapons from the First Crusades, such as Chuk un Drikthalon. AL NE.
Bonuses Because of the dragons, regional feats for the Dragon Nations include: Combat Casting, Iron Will, Magical Aptitude, and Skill Focus. |