Searing Soul


1st-level Priest Spell
Searing Soul: (Necromancy)
Sphere: Necromancy
Range: 5yds/level
Components: S
Duration: 1 round
Casting Time: 1
Area of Effect: 1 victim
Saving Throw: 1/2

Striking from the shadows, the specialty priests of Nathel would gaze deep into the eyes of their opponents. In that moment when their strength left them, they would raise their hands towards their opponent, and with shadowy red tendrils of energy rippling between their fingers, they would drain the energy of their victims into themselves. The energy drained could be added to the priest's own Hit Points, raising them above the priest's maximum Hit Points for one mark, after which time the energy faded.

The spell siphoned one hit die of energy from its opponent (1d10 from warriors, 1d4 from mages, 1d8 from monsters, etc), for each level of the priest. Thus, a 15th-level specialty priest of Nathel could siphon 15d6 energy from a bard, 45 yards away. Any attack on the priest would take energy from the stolen Hit Points, until they were exhausted. If any of the stolen Hit Points were left after one mark, they would dissipate into the shadows, absorbed by Nathel.

If the priest was attacked during the round in which he was draining energy, the spell ended. The Hit Points siphoned away from the victim slammed back into him, and the priest gained nothing. The victim would be incapable of attacking or defending for the remainder of that round, while his Hit Points diffused back into him. For this reason, specialty priests of Nathel often attacked lone victims, rarely using searing soul in a crowd.

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