![]() Portfolios: seas, mariners, fishing Races: human, elven, tomanth, crabmen Animal Totem: dolphin Physical Description: She is usually shown as a sleek, lithe figure with cobalt blue eyes and blue-green hair. A mature woman, her eyes sparkle like the oceans with wisdom and mirth that runs as deep as the currents themselves. Her long hair falls to her feet in thick rivulets like water, and her long robes seem as though they could slip off at the merest gesture. Her strong jaw speaks of human worship, though her pointed ears speak of elven prayers. History: During the Shaping Wars, the oceans of Gaeleth shifted in fundamental ways. The visible differences in the land caused by the Four and their elementalists were only part of the changes wrought over the face of the world. The lands beneath the oceans changed as well, altering currents and changing global weather patterns. The powers released by the demons of Argunas heated currents, and the chilling might of the dragon god Milthel cooled them, throwing the oceans into chaos. The denizens of the sea, and the mariners that plied her, cried out for an end to the destruction and creation that occurred at rapid paces. The var gauf of Emperor Akmaen Delture searched the world for royal sigil of the House of Delturan; instead, one of them found the Relic of a new goddess. Olorin quickly subjugated anyone that got in her way, using the resources of the deep to coordinated effect. In essence, she caused the oceans to heal themselves, though guided by her will. Sailors and seaman quickly rallied to the new god, for her worship was simple: obey her simple rules, or face the oceans themselves as an enemy. Coastal churches sprang up to her worship, and the other races of the oceans created temples to venerate her and her administration. Relic: The var gauf that pulled Olorin's Relic from that muddy sandbar received a surprise so great, it stopped his heart. Several beach fishermen nearby rushed to his rescue, only to discover Olorin. Prostrating themselves at her feet, they became her first Disciples. The Disciple Teksumo Harishima took the Relic with him out to sea to place it upon a hidden island deep in the Goordune Ocean. Before he reached the island, pirates took his small vessel captive. Tortured and maimed, he was put to death before the newborn goddess could fathom the circumstances. The oceans themselves ripped the pirate vessel apart, sending its crew to the bottom of the deepest underwater trench in the world. The swells and storms above the spot continued to writh in fury and torment, and Olorin swore the spot would never be sailed upon again. Her Relic lies buried beneath the silt and sediment of the millennia, along with the skeletal crew of the ship. Church: The Church of Olorin cares only for the livelihood of the sea. Anyone or anything interfering with the will of the Church is refused access to its use, sometimes by the very sea itself. The priests and clerics of Olorin educate on the Rules of Seas, as well as maintaining the balance of use versus stability. The Rules are simple, and do not discern between Good or Evil: 1) take no more than the sea can give, 2) give no more than the sea can take, 3) pay a token toll for the sea's use, 4) do no harm to the priests, and 5) "your affairs are your own, until you break my rules". Though men rarely acknowledge it, the priests of Olorin know one another -- from the huge cities of the mermen beneath the sea, to the denizen krakens, to the floating cities of the Sholin. The sea is divided up into sections, with certain Disciples and their priests to administer the sections. The borders shift with the currents, but are somehow known to the priests so that disputes do not arise. Clerics: The majority of the general clerics of Olorin are those that failed their novitiate tests to become specialty priests. Though this carries a stigma, enough of them chose to be clerics because of personal reasons that the stigma is rarely spoken of in general. The clerics never-the-less are loyal and faithful administrators, ensuring the Rules of the Seas are observed -- and if not, punishing transgressors. Specialty priests: Olorin's prescence is felt most often through her most devoted priests. They calm raging seas, ensure smooth sailing, help keep the catch plentiful, and perform other duties to aid the denizens of the deeps. Like the clerics, they can have a heavy fist against transgressors of the Rules of the Seas. The stringent tests of loyalty to enter the most elite of the priesthood demands scores of 14 or higher in Wisdom and Constitution, and they must also be able to swim and dive in rough currents -- part of their initiation rites. They are granted major access to the spheres of All, Divination, Elemental Water, Guardian, Protection, Summoning, and Weather. They earn minor access to the spheres of Charm, Combat, Creation, Healing, and Necromantic. In addition to their spheres of major access, Olorin grants her priests several special abilities after passing their initiations: 1) an unerring ability to navigate through the seas through a combination of directional sense, subsonic current cues, magnetic resonance, and the taste or scent of the water itself, 2) an ability to cast their spells underwater, regardless of component requirements, and 3) the ability to cast spells from the sphere of Elemental Water as though they were priests of twice their level. Powerful priests in the water or out, Olorin's own never use weapons or armor that they could not use in the water or to swim with. Druids: Powerful allies to Olorin's maintainance of the oceans, the druids that worship the Goddess of the Seas are among the more powerful of the Druidic Circles in which they work. Backed by the specialty priests and many of her minions, these druids enjoy a considerable variety of weapons and armors, provided they can be used in aquatic environs. They often work hand-in-hand with the priests, serving as both advisors and students to the oceans. Next God from Gaeleth's Gods |