NODROM FISTFORGER, aka Dwarfendale
The Baron and the Bishop of Lok Giran

Male Dwarf, 9th-Level Fighter, 9th-Level Cleric of Galgiran
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Hit Points

17 (+3)
12 (+1)
14 (+2)
11 (+0)
18 (+4)
11 (+0)

138

Fortitude Save
Reflex Save
Will Save
Alignment
Speed
Size

Melee Attack:
Ranged Attacks:

+7
+14
+19
CG
15ft
M (4'0")

+18/+13/+8
+16/+11/+6

Armor Class
Flat-footed AC
Touch AC

Initiative

24
23
24

+5

Skills: Climb +5, Concentration +4, Craft (Armorsmithing) +4, Craft (Blacksmithing) +2, Craft (Weaponsmithing) +4, Diplomacy +3, Heal +7, Knowledge (Arcana) +2, Knowledge (Religion) +2, Spellcraft +2.
Feats: Alertness, Craft Wonderous Items, Craft Magic Arms and Armor, Improved Critical (Warhammer), Improved Initiative, Leadership, Weapon Focus (Warhammer).
Languages: Common, Dwarven.
Special: The Rakanus plate Dwarfendale wears makes him immune to possession and mental attacks, as well as granting an SR 25 against spells cast by the undead.
Possessions: He carries on him Pisear's Hammer, Siyune's Ring, ring of waterwalking, helm of underwater action, bag of holding, two portable holes, potion of dimunition, scroll of ressurection, Karasenth bracers of Galgiran, right hand of the Fistforger, and a set of Rakanus plate. Nodrom always maintains a small survival bag full of rope, grappling hooks, torches, wineskins, and iron rations, as well as necessary writing and scribing materials. He also always carries his prayerbook with him, and his holy symbol.
Documented Spell Use (Fire and War Domains): 0-level: create water, detect magic, light, mending. 1st-level: bless, command, cure light wounds, endure elements, magic weapon. 2nd-level: cure moderate wounds, endurance, hold person, zone of truth. 3rd-level: continual flame, cure serious wounds, daylight, glyph of warding, magic vestment, meld into stone, water breathing, water walk. 4th-level: control water. 5th-level: flame strike, true sight, planeswalk.

Appearance: A short, stout little dwarf, Nodrom appears far older than he actually is. His bleached white hair was the result of Galgiran's Touch, and he bears the wild beard and hair proudly. His intensely blue eyes seem very wise, but there is a spark of the wild dwarf in them that sometimes frightens people. Dressed in dwarven-made full plate from head to toe, he wears a rust-red surcoat over it. Slung over one shoulder is the carry-belt for a massive hammer-maul, whose head is nearly as large as Dwarfendale's own. Road wise and world wise, the mark of a traveler is forever stamped upon him. Slung over his other shoulder is a large pouch-sack that contains his holy book, as well as inks and a wineskin.

Background: Born to the Rakanus Clan of dwarves, Dwarfendale grew up surrounded by the religeon and faith of Galgiran. Aware of the widening rift between the Rakanus and Warkore clans, Nodrom underwent additional training as a combatant, should the day ever arise when the Rakanus and Warkore clans went to war. Nodrom proved an adept student at warfare, integrating all of his training into an individualistic approach to combat that was outside the dwarven area of expertise. When the orcs out of the Choranil Desert began to attack the Rakanus Clan, Dwarfendale was sent to offer a treaty to the Warkore Clans, whom were under similar attack, but by undead monsters from within the forests that separated the two clans. During several additional missions for Father Bryan of the Rakanus dwarves, Dwarfendale managed to invest considerable money in Gideon Enterprises, and meet the archer Malkir Vinaalaalus. As the undead menace and the orcish invasions grew in power, Nodrom was tapped to head an investigation into the source of the undead rising within the forests. That investigation would lead Nodrom and Malkir over all of Gaeleth, seeking out the ancient Vaults in a race against Demik Coruth, the necromancer armed with the Book of the Dead. Nodrom's power and influence would rise with his experience and wisdom, fighting death knights, ghost ships, undead krakens, and the dreaded necromancer himself. After Coruth's death, and the second slaying of Nathel, Nodrom retired to his fortress at Lok Giran to act as bishop and baron of Mount Rilan, and a personal advisor to both Disciple Bryan Stonegrudge and King Feldspar Graniteshoulders of Rakore.

Roleplaying Notes: Nodrom is wiley guerilla fighter with more common sense than most dwarves -- which is a lot. He is a capable leader of small-group tactics, keeping the big picture in mind, as well as bringing out the best in those who work with him. A hard worker and a hard study, he is extremely stubborn and will gnaw a subject to death before giving up.

Followers: Dwarfendale attracted a number of powerful fighters and clerics when he began construction of Lok Giran at Mount Rilan, deep in the heart of Rakore. Many Rakanus and Warkore dwarves felt that Nodrom epitomized the dwarves of old, and so have pledged their lives to his service.

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