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Monstrous Centipede, Medium-size Vermin: CR 1/2; HD 1d8 (4hp); Init +2 (Dex); Spd 40ft; AC 14 (+2 Dex, +2 natural); Attacks bite +2 melee (1d6-1 and poison); F/R 2x5/5; SA Poison; SQ Vermin; SV Fort +2, Ref +2, Will +0; Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2. Skills and Feats: Climb +8, Hide +8, Spot +8, Weapon Finesse (bite). Poison (Ex): DC 13, 1d3 Dex initial and secondary damage.
Wolf, Medium-Size Animal: CR 1; Size M (120 lbs); HD 2d8+4 (13hp); Init +2; Spd 50ft; Ac 14 (+2 Dex, +2 natural); Attack +3 melee (bite, 1d6+1, crit 20 x2); F/R 5x5/5; SA Trip; SQ Scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and feats: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*, Weapon Finesse (bite). Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action (see page 139 in the Player's Handbook) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent. Scent (Ex): Detection w/in 30ft (+/- 15ft for wind), can track with Wis vs DC 10 by scent. Cave Bear, Large Animal: CR 7; HD 12d8+48 (102hp); Init +1 (Dex); Spd 40 ft; AC 17 (-1 size, +1 Dex, +7 natural); Attacks 2 claws +18 melee (2d4+10), bite +13 melee (2d8+5); F/R 10x20/10; SA Improved grab; SQ Scent; SV Fort +12, Ref +9, Will +9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10. Skills: Listen +7, Spot +7, Swim +13. Improved Grab (Ex): If a cave bear strikes with both claw attacks, it automatically bites its target for maximum damage. Scent (Ex): Detection w/in 30ft (+/- 15ft for wind), can track with Wis vs DC 10 by scent. Behir, Huge Magical Beast (Electricity): CR 8; HD 9d10+45 (94hp); Init +1 (Dex); Spd 40ft, climb 15ft; AC 16 (-2 size, +1 Dex, +7 natural); Attacks bite +15 melee (2d4+8), 6 claws +10 melee (1d4+4); F/R 10x30/10; SA Breath weapon, improved grab, swallow whole, constrict 2d8+8; SQ Electricity immunity, scent, can't be tripped; SV Fort +11, Ref +7, Will +5; Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12. Skills and feats: Climb +18, Hide +5, Spot +7, Cleave, Power Attack. Minotaur Lizard, Huge Animal: CR 8; HD 9d8+20 (79hp); Init +0 (Dex); Spd 40ft; AC 15 (-2 size, +7 natural); Attacks Bite +16 melee (2d6+10), gore +11 melee (2d8+15); F/R 10x20/10ft; SA Swallow Whole; SQ Scent; SV Fort +12, Ref +7, Will +4; Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7. Skills: Climb +9, Hide +7*, Listen +4, Move Silently +6, Spot +4. *In mountainous areas, the Hide bonus improves to +8. Roc, Gargantuan Beast: CR 9; HD 18d10+126 (225 hp); Init +2 (Dex); Spd 20ft, fly 80ft (average); AC 14 (-4 size, +2 Dex, +6 nautral); Attacks 2 claws +21 melee (2d6+12), bite +16 melee (2d8+6); F/R 20x40/10ft; SA Snatch; SV Fort +18, Ref +13, Will +7; Str 34, Dex 15, Con 24, Int 2, Wis 13, Cha 11. Skills: Listen +4, Spot +4*. *Rocs receive a +4 racial bonus to Spot checks during daylight hours.
Dwarven Warriors: medium-size humanoid (Dwarf); CR 1/2; HD 1d8+1 (5hp); Init +0; Spd 15ft; AC 165 (+4 scale mail, +2 large shield); Attack +1 melee (dwarven waraxe, 1d10+1, crit 19-20 x2); +1 ranged (shortbow, 1d6, range incr 60ft, crit 20 x3); F/R 5x5/5; SA Dwarven traits; SQ Dwarven traits; SV Fort +3, Ref +0, Will +0; Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 8. Skills and Feats: Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2, Weapon Focus (dwarven waraxe). |
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