Before the War of the Undead, the Rakanus Clan of priestly dwarves sat across a large valley from the Warkore Clan of fighters and rogues. The two clans were enemies in faith, as well as arms, until the combined menace of orcish hordes and undead armies nearly overwhelmed both clans. Together, they fought and attained victory -- but only together. To mark the union of the two clans, a number of dwarves from each clan were paired together to learn from one another, grow stronger together, and perhaps obtain a level of Galgiran's blessings seen before only during legendary times. Since that time, the secrets of the Hammers and Anvils of Galgiran have spread to many dwarven clans. Some Hammers or Anvils loose their partners in battle -- and others search still for a partner to match their power and abilities -- in Galgiran's name.
Dwarven fighters with a healthy dose of religion most often become Anvils, though dwarven monks and paladins have also found their calling in this way. The faith and dedication required of an Anvil precludes most other classes, such as rogues or bards, from taking up the call of the faithful. Incidents abound, however, of dwarves taken up with vision or faith at some later point in their lives, and swearing to become the Anvil of Galgiran, upon which he beats his foes, and tempers his smiths. Most Anvils are found paired with a Hammer of Galgiran. Both, together, can be found in dwarven temples and monasteries where they practice their respective arts until the priests have need of them. The Hammer and Anvil of Galgiran, together, are more formidable than a whole troop of dwarves -- and can be sent by the dwarven leadership most truly needs them. Hammers and Anvils together have returned from battles that no other dwarf survived, and have taken on enemies that hundreds of dwarves could not bring down. Hit Die: d8
Requirements
Class Skills Skill Points at Each Level: 2 +Int modifier.
Class Features When acting as Immobile Stone, the Anvil cannot use skills or abilities that would require him to shift his poisition, such as Move Silently or Jump. The Immobile Stone state last 3 rounds, +1 round per total level. An Anvil can perform this ability a number of times per day, dependant upon his level (see table below). Making use of Immobile Stone takes no time itself, but the Anvil can only do so during his action. Damage Reduction: At 6th-level, the Anvil of Galgiran gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 3 from the damage the Anvil takes each time he is dealt damage. At 10th-level, this damage reduction rises to 6. Damage reduction can reduce damage to 0, but not below 0. (That is, the Anvil cannot actually gain Hit Points in this manner.) Hammer and Anvil Teamwork: Together, the Hammer and Anvil are far more formidable than apart. From the start, they compliment their crafting abilities, such that an Anvil receives a +4 circumstance bonus to his craft skill when working with a Hammer of Galgiran. At 4th-level, if the Hammer and Anvil are within 30ft of one another, the Anvil gains half-earth elemental spell-like abilties as though he were two character levels higher. At 7th-level, the Hammer and Anvil duo can summon a large, celestial magma para-elemental (p183, Manual of the Planes and p211, Monsterous Manual). The magma elemental takes on the shape of Galgiran's avatar, and is empowered by one of his archons. The Hammer and Anvil together can perform this feat once per week. Bonus Feats: Anvils of Galgiran gain a bonus feat every fourth level. When a Hammer and Anvil are fighting together in melee, they gain the feat Dual Strike (p 6, Sword and Fist).
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