XENNITH
Agent of the Bat
"Humans die young. Drow kill young."
Played by Samuel Lee

Current Status: Summer, 1331 Avard. Xennith's master Evelin Battachirus went underground in the aftermath of the War of the Four Winds. Though arguably one of the richest men in the world, 'the Bat' was hunted by everyone. The Bat moved to the Rakoran city of Chasadan after the world, and continues to work right under the nose of the paladins there. This makes Xennith very nervous. Xennith has no connections to the Darsukar Duchy and its drow, but he often uses falsified papers and identities from that duchy to perform the tasks set him by the Bat, who now goes by the name of Erod Culgifas.

Male Drow, 3rd-level Rogue

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Hit Points

13 (+1)
18 (+4)
12 (+2)
16 (+3)
10 (+0)
11 (+0)

19

    Fortitude Save
Reflex Save
Will Save
Alignment
Speed
Size

Melee Attack:
Ranged Attacks:

+2
+7
+1
TN
30ft
M (5'8")

+3
+6

    Armor Class
Flat-footed AC
Touch AC

Initiative

18
14
14

+4

Skills: Balance +9, Bluff +3, Climb +6, Disable Device +6, Escape Artist +8, Gather Information +3, Handle Animal +3, Heal +1, Hide +17, Jump +5/+9, Listen +4, Move Silently +12, Open Lock +7, Pick Pocket +7, Read Lips +5, Search +9, Spot +4, Survival +2, Tumble +6, Use Rope +7.
Feats: [Stealthy], Combat Reflexes, Run.
Special Abilities: Immune to sleep and similar spells; darkvision 60ft; light blindness; evasion; trap sense.
Languages: Common, Elven, Undercommon..
Date of Birth: Cal 17th, 1222 Avard.
Possessions: Xennith wears studded leather armor, and his left hand and arm are covered with a masterwork spiked gauntlet and armor combination (allowing it to be used as a buckler and spiked gauntlet all in one for all intents and purposes).  He also has a katar, and dozens of throwing daggers secreted about his person.  He wears a cloak of elvenkind, and has a pack filled with thieve's tools, a healer's kit, grappling hook, hooded lamp and oil, mirror, and other items, when not on his belt packs.  He also owns a horse (see below) that is well-trained by his hands.

Appearance: Xennith tends to keep the hood of his dark gray cloak up, hiding his ebon-black skin from bright lights and the sun.  His red eyes are sinister, and nearly glow in any kind of light.  His thick mane of white hair is kept back in a warrior's braid that runs down his back.  His studded leather armor is well-oiled, and on his left side he wears a gauntlet-and-armor with spikes and flares of beautiful craftsmanship and deadly utility.  The handles of throwing knives can be seen all about his person, and about his waste he has thick belt packs with various odds and ends.

Xennith, copyright Diego DaSilva 2005.
Xennith, used with permission, copyright Diego DaSilva 2005.
Background:  Unlike most of the drow in Rakore, Xennith immigrated in almost immediately after the razing of Tyven.  Xennith was 43 -- still a child by drow terms -- when the city was invaded by the undead, and all the remaining drow scattered.  Young Xennith fled far inland, and lived as a rogue, scamp, thief, and pick-pocket, working his way in whatever direction he could to survive.  He eventually wound up in Rakore, where his services were bought by a man known as the Bat -- Evelin Battachirus, the richest man in all Rakore. 

Roleplaying Notes: Xennith is fiercely loyal to the Bat, because he knows a good deal when he sees it.  Xennith has worked as the Bat's 'agent' for several years doing odd jobs, from stealing bodies out of graves to spying on the King's Quarrels.  The drow has begun to understand the benefits of having good friends and good allies from the Bat, and has grudgingly admitted that there might be room in the world for a 'heart'.  Outside of that, however, Xennith is still a ruthless and well-traveled, well-experience, and dangerous drow with few ties to anything else save wealth.


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