XAVIEN DE LANCE, Mage Extraordinaire

Current Status: Summer, 1331 Avard. Xavien currently serves as Commodore Seamus' battle-mage at sea. Xavien works closely with the commodore's crack marines, led by Sir Angus Stonehelm.

Male Mixed-Race Human, 1st-Level Sorceror (Demonic)

Hit Points

10 (+0)
11 (+0)
13 (+1)
15 (+2)
14 (+2)
16 (+3)


Fortitude Save
Reflex Save
Will Save

Melee Attack:
Ranged Attacks:

M (6'4")


Armor Class
Flat-footed AC
Touch AC




Skills: Alchemy +4, Concentration +8, Craft (leather) +4, Knowledge (arcana) +4, Scry +4, Sense Motive +4, Spellcraft +4, Spot +4.
Feats: Combat Casting, Improved Initiative, [Alertness]*.
Languages: Common, Elven.
Abilities: *Because of his familiar, Xavien receives a +2 bonus to Spot and Listen checks when the familiar is within arm's reach. He recevies an automatic +2 bonus to Willpower saves because of his familiar. The magical beast also grants him an empathic link when they are within one mile of one another.
Date of Birth: circa 1310 Avard.
Possessions: Xavien tends to wear leather armor, and carries a quarterstaff, with a light crossbow.
Sorcerous Spells: 5/6 0th-Level: ray of frost, disrupt undead, mage hands, mending. 1st-Level: magic missile, shocking grasp.

Appearance: Xavien is a tall, lean man with brown hair, green eyes, and a light chocolate skin bespeaking a mixed heritage -- probably from the Franaran desert tribes. His demeanor is calm and inquisitive, but when in action, he is demonically fast.

Background: Originally from one of the islands near the Franars, Xavien's parents immigrated to the nearby Empire of Vridara just before the War of the Undead broke out. Xavien was barely a year old when the hoardes of undead began to ravage the lands, and spent his formative years in a near-battlefield environment. Despite the rigors of his youth, he turned out well enough, picking up some of the ways of the warrior during the War of the Undead. After the battles were over with, and people began the onerous task of rebuilding, Xavien was apprenticed to a leather-worker named Shavitch Markonokova. Shavitch was with the adolescent the day his powers manifested, and a torn suit of armor was mended during an emergency. The old leather-worker -- no fan of the Inquisition, and a sympathizer for the elves -- undertook to hide the lad.

In the aftermath of Vridara's defeat by the Dragon Nation, an imperial officer named Vladimir Kushkin mutinied with most of the crew aboard a ship called the Scarlet Skies. The brigandine quickly advertised that it would take on all mages fleeing the returning Inquisition, and take them to a safe-haven in Rakore. Old Shavitch heard of the incident, and quickly paid for Xavien to be sent to the Scarlet Skies. Xavien left in the middle of the night, without ever saying good-bye to his parents. With only a handshake farewell for Shavitch, he embarked on a three-month long journey westward, towards the supposed safe-haven of Rakore.

Xavien spent the voyage learning from the other mages, and learning a bit about sailing as well. Eshir Anyalethelis, an older elf that had hidden deep in the Vridaran Forests, took the time to teach Xavien what he could of his sorcerous abilities. Xavien, it turned out, had demon blood running in his veins -- and that was the source of his powers. The young lad also, it turned out, had an aptitude for battle magic.

Near the end of their voyage, they were (ironically enough) captured by pirates within Rakoran waters. The pirates undertook to use the magical crew to their own advantages, using bribes, threats, and even a murder to drive their 'ownership' home. Xavien managed to escape into the waters of a small cove the pirates put into, knowing that it could mean the death of Eshir and the others -- but he had to find help, or find some way to destroy the pirates. During the night, as a storm raged about, help arrived in the form of a ship captain and his landing party. The landing party was armed and armored with arcane magic, divine faith, and natural talents beyond anything the pirates were prepared for. Even when Eshir was forced to turn his powers against the landing party, they prevailed. Xavien joined up with them, and the paladin within their group accepted him without a second thought.

The traumatic rescue of the mages, the destruction of the pirates, and ease with which Xavien fit into the group convinced the young battle mage that he had found his niche -- particularly when the paladin and the ship captain asked him to stay on with them.

Roleplaying Notes: Xavien is a young man full of drive, power, and knowledge -- but little real world application. Though well-enough trained by his original mentor, Eshir, he has taken Captain Seamus on as his new combat role model. Curious and a bit nervous about all that is happening around him, he never-the-less has squared his shoulders and prepared to meet whatever may come, head on.

Familiar: His familiar is a white wolf cub that looks about a year old, whose name he is Storm. The cub is a familiar most times, and acts like a cub at others -- gnawing on boots and the like.
Storm: Medium-Size Magical Beast; HD 2d8+4; HP 2; Init +2 (Dex); Spd 50ft; AC 13 (+2 Dex, +1 natural); Atk +0 melee (bite, 1d6+1, crit20x2); SA Trip, Share Spells; SQ Scent, Empathic Link; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 6, Wis 12, Cha 6. Skills and Feats: Hide +3, Listen +6, Move Silently +4, Sense Motive +3, Spot +4, Swim +2, Wilderness Lore +1*; Weapon Finesse (bite), [Improved Evasion]. Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action (see p139, Player's Handbook without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent. For Share Spells and Empathic Link, see p51 of The Player's Handbook.

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