THRI'SIL FIR'MAE
Agent of Rial Mhenace
"Watch this. If you can."
Played by Ron Johnson

Current Status: Spring, 1330 Avard. During the War of the Four Winds, Thri'Sil and his twin brother Handir almost got themselves killed in a bid to use and abuse the powers of magic and several special decks of many things. They returned from their ordeal scathed, but alive, and more determined than ever to sew chaos in their enemies. Once the ograns were defeated and they felt Rakore was safe, the two left to claim the nation of Nor. Their experiments with magic left them with the knowledge of how to control the Inquisition-aligned nation; they had become privy to a dark secret. They were last seen in Rakore at Teras in the spring of 1330, boarding a vessel heading for Kur Maeth, and thence on to Nor.

Male drow'ari, 3rd-level Rogue, 1st-level Monk

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Hit Points

12 (+1)
18 (+4)
12 (+1)
16 (+3)
14 (+2)
10 (+0)

27

    Fortitude Save
Reflex Save
Will Save
Alignment
Speed
Size

Melee Attack:
Ranged Attacks:

+4
+9
+4
TN
50ft
M (5'6")

+4
+7

    Armor Class
Flat-footed AC
Touch AC

Initiative

17
12
17

+4

Skills: Climb +6, Decipher Script +6, Disable Device +9, Escape Artist +9, Gather Information +7, Hide +21, Listen +10, Move Silently +19, Open Lock +5, Profession (art) +9, Search +9, Sense Motive +5, Slight of Hand +10, Spot +12, Use Rope +7.
Feats: [Weapon Finesse], (Unarmed Strike), (Dodge), Blind Fight, Ascetic Rogue.
Special Abilities: Darkvision 120ft; lowlight vision; light blindness, immunity to sleep effects and spells; elven senses; speed increase; control light 40% out to 100ft distance; shadow stride 80ft once every six hours; SR 9; flurry of blows; sneak attack +2d6; trap finding / Trap Sense +1; evasion.
Languages: Common, Elven, Orcish, Drow Sign, Thieves' Cant.
Date of Birth: Sometime in 1209 Avard.
Possessions: Thri'sil tends to travel very lightly. He wears a bracelet with six beads that he can use by command word as necessary: mage armor, shield of faith, endure elements, prestidigitation, mending. He also wears a handy haversack, though he keeps little upon him.

Appearance: Thri'sil is an elf with a moderate height, ebon-black skin and raven-black hair. His silver-colored irises are all-the-more distinctive in his strong face, and tend to be piercingly intelligent. Thri'sil also wears dark-colored clothes that break up his outline and his patterns.

Background:  Thri'sil and his twin brother Handir were born in Tyven -- the last city of the Dark Race. When the twins were 56 years old, Lord Elistan and his undead minions razed Tyven to the ground. Witnessing the death of their parents forced the young elven twins to tap deep into their genetic legacies, and escape through a solid wall through the realm of the shadows and the shades. Thereafter, the twins were afraid of nothing, through the horrors they witnessed.

For the next six decades, they wandered about the world, seeing the worst that humanity and the other races had to offer -- including the ancient city of Kur Maeth. When the Fourth Crusades invaded Kur Maeth, the two brothers fled to the west, to the Star's End Monastery. There, they found a new calling, and a new form of discipline that opened up their eyes and their minds to the shadows in an entirely new 'light'.

The abilities of the twins were put to good use by Rial Mhenace of Gideon Enterprises, who employed them as spies and assassins. Mister Mhenace used the twins a number of times when absolute stealth was called for.

With the aid of the twins, Rial Mhenace helped to elevate a drow princess to the position of Duchess within Rakore. The Duchess Genea also staked a claim in the twins -- for her family had been the rulers in Tyven, before the city was destroyed. Now rallying all the remaining drow -- and the drow'ari such as themselves -- to her banner (and that of Rakore's), the Duchess Genea has paid the twins handsomely for information, tools, and more.

The monks of Samis who taught the twins how to use their unique abilities still maintain a hold on them, putting them in a unique tie for their loyalties -- loyalties all bought with coin and the potential for more.

Roleplaying Notes: Thri'sil is ruthless and uncaring, save to the ideals of his employers. His allegiance has been bought -- and outside of that allegiance, he is as ruthless and dangerous as any death-spawned shade. He seeks only more wealth, for himself, and for his twin. Thri'sil's only weakness is in his tie to his brother, and he will visit upon anyone who harms his brother vengeance that is dark and lethal. Of the two twins, Thri'sil is the more lethal, and the less prone to dealing with outsiders. Thri'sil is the brawn.

DM Notes: Ron's character has a template that, ordinarily, would treat his ECL as +2. For the purposes of this campaign, he bought off the ECL using the Forgotten Realms' rules. I said that they had to start out at 4th-level. I never said how many experience points they would have at 4th-level.


| PC Listings | Campaign VI | Gaeleth |