the Stone Maiden
"I bet I can find the answer."
Played by Erin Kuszmaul

Current Status: Summer, 1331 Avard. Savana remains at Lok Magius, helping to rebuild the library there in the aftermath of its destruction during the War of the Four Winds. She works closely with the mages Norion and the vicar of Agincoth, Rell.

Female Slate Human, 4th-level Wizard


Hit Points

12 (+1)
13 (+1)
12 (+1)
19 (+4)
10 (+0)
10 (+0)


    Fortitude Save
Reflex Save
Will Save

Melee Attack:
Ranged Attacks:

M (5'4")


    Armor Class
Flat-footed AC
Touch AC




Skills: Concentration +12, Decipher Script +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (the planes) +7, Knowledge (religion) +7, [Listen +2 when within 5ft of her familiar], Profession (librarian) +3, Profession (scribe) +2, Spellcraft +11, [Spot +7 when within 5ft of her familiar].
Feats: [Spell Mastery], Eschew Materials, [Scribe Scroll], Combat Casting, Craft Wondrous Items.
Special Abilities: Darkvision 60ft.
Languages: Common, Elven, Draconic, Nabrolian, Dwarven.
Date of Birth: Spring of 1212 Avard.
Possessions: Most people see her small silver-framed, shadowy-quartz-colored spectacles, first: eyes of the eagle and goggles of night all in one that she had custom-made for her, and enchanted herself. Savana wears a set of bracers of armor +3 crafted of silver and white leathers, with runes of mithril. She has a necklace crafted of silver in the shape of a hand, hanging down at the wrist from the necklace itself, and it is a hand of glory. About her waste is a thick belt with potions and smaller magical items in various pouches and pockets, including a necklace of fireballs, a wand of magic missiles, and some of her custom magic stones. She wears over one breast a silver brooch of shielding, and wears on her hands forest greengloves of arrow snatching.On her back is a backpack of holding II with writing implements, her journals, reference books, her spellbook, and various other sundries. Her head is often protected by a hat of disguise. For weapons, she often uses a quarterstaff with a head of silver, or a large dagger with silver-plating. She also wears a ring of the Marksmen -- which grants a +1 bonus to Dexterity, a +3 competance bonus to all jump checks, and grants feather fall. On her feet are boots of speed; about her waste is a monk's belt, and about her shoulders is a cloak of blending. Spells: 0/0/0. Often uses magic missile, but prefers to use her custom-made magic stones which often have multiple uses per day.

Appearance: Savana is a somewhat short, blond-haired, green-eyed teen-ager with a well-tanned, skinny figure. She tends to dress in green colors that accentuate her eyes, and tends towards practical clothing -- comfortable, and as easily suited for work in the laboratory as in the library. Savana also wears a bit of silver, from earrings to rings, forearm bracers that appear more decorative than functional, and silver buckles on the thick belt she wears about her waist. She wears smoky spectacles that make her green eyes somewhat difficult to see at times, but she does not wear them out of necessity.

Background:  She was born to Aiden and Tyralee Lomaksan, the former an evoker and the latter a conjurer at the esteemed Lok Magius. Savana was born just a few years after the War of the Undead, as her parents fled the encroaching Fourth Crusades. Aiden and Tyralee enjoyed a great sigh of relief when the War of the Undead was over, and Lok Magius was founded. They were both thrilled to discover that their daughter was interested in following in their footsteps, and studying magic, and are very supportive parents.

Savana still lives with her parents at Lok Magius, and works in the library when not continuing her studies in magic.

Roleplaying Notes: Savana is a mousy kind of librarian girl, despite her good looks, and tends to be rather shy and consternated in social situations. In tense, dangerous situations, she shows no hesitation and no fear. She tends to be a bit overconfident in herself, when it comes to studies of the arcane or just knowledge in general, but is intelligent enough to be right most of the time. She feels most at home in a library or laboratory, and is an item-creating machine, continually experimenting with the use of small stones or gems in her item creation abilities.

Familiar: Her familiar is a wolf pup she calls 'Clear Eyes'. Although not yet fully grown, he's at that rough-and-tumble stage where he's rapidly growing into an adolesdent wolf. As a familiar, Clear Eyes grants Savana a +2 bonus to her initiative, due to the increased sense of smell and wolf-like reflexes.

Clear Eyes: small magical beast (18" at the shoulders, and 30lbs in weight); HD 1d8+4; hp 9; Init +2 (dex); Spd 40ft; AC 15 (+2 Dex, +2 natural, +1 size); BA/G +1 / +2; Attack +3 melee (1d4+1); S/R 5ft/5ft; SA Trip; SQ low-light vision, scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 7, Wis 12, Cha 6. Skills and Feats: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+4 on Survival checks when tracking by scent); Track, Weapon Focus (bite). Trip: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

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