Current Status: Summer, 1331 Avard. Jalik managed to avoid nobility and responsibility, and yet still performed admirably as a sell-sword up to and during the War of the Four Winds. Afterwards, he maintained a mercenary status, occasionally working with or for the mercenary Gundar. He can often be found in the smaller towns and cities, looking for any merchants or travelers that might need a bit of extra muscle.
3rd-Level Vikerman Fighter
Weapon Proficiencies: Specialist in longswords, ambidexterous, two-weapon style, Karanal style with longswords (see style entry), Alekdan specialist with longswords (see style entry).
Nonweapon Proficienies: Hunting (secondary skill), running, direction sense, leather working, weather sense.
Languages: Vikerman, common.
Special Attacks: A highly trained specialist with the longsword, Jalik has a phenomenal ability to strike where needed, and deliver extraordinary damage. By dint of his strength and his styles, he has a +3 bonus to attacks, and a +5 bonus to damage.
Appearance: Jalik is a well-built young man, with a hunter's sharp blue eyes. His dirty blonde hair is swept back with a leather clasp, and though he shaves his beard each morning, it seems to have grown back within a mark. He wears simple leathers of his own design and cut, dark of color to blend in with the Vikerman forests, and very supple to suppress noise. His boots indicate many miles of travel, and the draped loincloth he wears over his breeches has many blood stains from where he has cleaned his blades. His swords are kept across his back, in the style of the followers of Yatindar, and the hilts are bound of the same dark leather as he wears. At his side is usually a moderate leather bag that contains a heavy load.
Background: Jalik grew up in the warring nation of Vikerma. When his father died in the wars with Nutedae, the young boy took up the task of feeding and clothing his family, by hunting and working leather in the vast Vikerman Forest. The local baron, impressed with the young man's hunting skills, drafted him for the war with Nutedae. Over the next several years, Jalik picked up on several different weapons styles, and studied under the master warriors of the Vikerman Royal Army. When his family was wiped out by pestilence, and the priests that could have saved them were reserved for the wounded warriors, young Jalik soured on the glory of war. Abandoning his oaths of fealty, and swearing to have nothing more to do with Vikerma or its wars, he took to hunting and surviving in the vast forests of his homeland. There, he met the assassin Xavier DeVoth, and the sylvan elf Fairyth. Together, the three would escape the wars aboard a Rakoran freighter, and sail to distant lands.
Equipment: Inside his moderately-sized bag, Jalik carries (muffled in raw leathers) a shirt of dark chainmail. In addition to this, he also carries his leather-working tools, flints, fifty feet of rope, and a grappling hook for climbing through trees. For emergencies, he carries several doses of a healing salve that aids in recuperation.
Magical Items: He is armed with the devestating Blade of Roses and the Snake Blade (see item entries for both). He captured both weapons while investigating Stromgard Keep for the Rakoran authorities.
Roleplaying Notes: Jalik is a calm and reserved man that has seen the horrors of war, and disparagements of poor rule. He keeps a small fire of rage hooded out of the public view, reserved for tyrants and lords. He chafes at authority figures, but otherwise is an able mercenary, hiring himself out for escort duties and explorations. Jalik truly enjoys his work, though dreams of one day returning to Vikerma and bringing peace to that land -- by force.
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