Traveling Rogue
"Oooooo! Shiny things!
Played by Jeff Adams

Current Status: Summer, 1329 Avard, Gemini travels with a group of adventurers to include Jacob Swiftaxecleaver, Horus Smith and Kai-Jang. They travel doing odd jobs to build up their reputation.

Male Halfling, 3rd level Rogue


Hit Points

10 (+0)
20 (+5)
15 (+2)
17 (+3)
11 (+0)
15 (+2)


    Fortitude Save
Reflex Save
Will Save

Melee Attack:
Ranged Attacks:

S (2'11")


    Armor Class
Flat-footed AC
Touch AC




Skills: Appraise +9, Balance +6, Climb +3, Disable Device +11, Hide +15, Jump +6, Listen +8, Move Silently +13, Open Lock +13, Search +9, Sleight of Hand +11, Spot +6, Use Magical Device +3.
Feats: Nimble Fingers, Casing Sense.
Specail Abilities: As per Halfling racial abilities.
Languages: Common, Halfling.
Date of Birth: TBD (age 23 years).
Possessions: Gemini is a bit of a pack rat, taking anything he can carry off to squirrel away for later. He has a small backpack that contains a water skin, a bedroll, a sack, flint and steel, thievesí tools, a hooded lantern, 3 pints of oil, and a magnifying glass. His money pouch is hidden away holding 8 sp, 100 gp, and 10 pp. Geminiís leather armor is subdued to dark colors and his short bow is always in hand. A small short sword and tiny dagger hang at his waist.

Appearance: Our little rogue has black curly hair and sharp brown eyes. His tan face is always in motion unless he is trying to get you to buy his latest story. He is most proud of his soft, curly hair on his feet.

Background: Gemini Quickfoot comes from a secluded village of Halflings. Gemini was born to Silver and Gold Quickfoot, two experienced rouges that had turned in their thievesí tools after the Inquisition. Growing up, Gemini had a natural talent for hide-and-seek that quickly caught his fatherís eye. Once Silver deemed Gemini old enough, he begun to teach young Gemini the ways of the rouge. Gemini was a quick study and soon was practicing his newly learned skills. The small village proved no challenge for Gemini and so he packed his bags, said farewell to his parents and began his journey. Gemini moved from town to town, surviving on his wits by picking pockets and charming innkeepers when he needed a place to bed down. Along his journey, Gemini learned how to use a short sword to defend himself when his trusty short bow could not be used. A turning point in Geminiís life came while he was in a crowded tavern. Gemini spotted a large pouch on the belt of one of the tavern patrons and decided that he should lighten their load. Unknown to Gemini, that patron was Captain of the city guard and loathed any type of criminal. About the time Gemini was reaching for the pouch, a hand comes down swiftly onto his; the captain had noticed Gemini, and took Gemini to the town jail. The guards searched all of Geminiís belonging and discovered that he was the one responsible for all the recent thefts in town. For his crimes, Gemini was sentenced to 2 years in the city jail and upon release, would be banned from the city. When he was released, the Captain personally threw him out of the city and shouted from a distance ďEnter this fine city again, and your head will rollĒ. Hearing this, Gemini quickly ran into the nearby woods and disappeared from sight. Tired and nervous about picking back up his trade, Gemini wandered into Fort Erion. Gemini liked the place, aside from the occasional guard, and decided he would stay there until an interesting adventure presented itself.

Role Playing Notes: Gemini is a quick, mobile character, and very excitable when it comes to shiny things and treasure. He has a knack for finding trouble, and quick feet to get him out of it. He is always there to back up his friends, but is wise enough to know when a fight is beyond his league. He is a sneaky little rogue that loves shiny objects with a interesting sense of humor and quick wit. The only thing quicker than his wit is his fingers. Swords have been known to disappear from their scabbards when he is near.

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