"You didn't see that.”
Played by Kevin Rogers

Current Status: Summer, 1329 Avard, Caleb was rescued by Jacob, Horus, Kai, Gemini and Thrug from pirate-kidnappers in the town of Duckoron. He has traveled with the group ever since.

Male Slate Human, 3rd level Mage


Hit Points

10 (+0)
15 (+2)
17 (+3)
18 (+4)
14 (+2)
12 (+1)


    Fortitude Save
Reflex Save
Will Save

Melee Attack:
Ranged Attacks:

M (5'8")


    Armor Class
Flat-footed AC
Touch AC




Skills: Concentration +13, Decipher Script +9, Knowledge (Arcana) +10, Listen +4, Search +5, Spellcraft +12, Spot +3.
Feats: Combat Casting, Eschew Materials, Craft Charm.
Languages: Dwarven, Common, Goblin, Orc, Elven.
Date of Birth: TBD (age 23 years).
Possessions: Caleb does not carry much with him. A backpack, a waterskin, a bedroll, a sack, flint and steel, a torch, 2 days travel rations, ink, a quill, 3 parchments, 10 candles, a spell component pouch, his spellbook, a ring of protection +1, 6 scrolls of mage armor, 1 scroll of 'disguise self', and 2 scrolls of 'true strike'. His half robes are well made but a bit travel worn. He walks with an oaken staff in hand, a dagger sheathed at his belt and a light crossbow with bolts bouncing at his side.
Spells Known: 0 level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigation, Ray of frost, Read MAgic, Resistance, Touch of Fatigue. 1st level: Alarm, Burning Hands, Charm Person, Color Spray, Disguise Self, Mage Armor, Magic Missle, True Strike, Unseen Servant. 2nd level: Scorching Ray, Acid Arrow, Fox's Cunning.

Appearance: The mage is a average human with an over age intelligence. His brown hair is kept neat and short and his brown eyes shine with curiousity.

Background: Caleb Johansen was born on a farm just outside a small town in the wilds of southern Galanath. Growing up he learned the way his family did things. However, farming did not interest Caleb; he found it to be too physically demanding and too simple for him. He began to explore other areas he was interested in. One day while hew was plowing the fields he uncovered a book. He didn’t know what this book was at first. He discovered that this book was a wizard’s spell book. This led him to the Inquisition. The Inquisition had him intrigued as to why the mages were sought out and silenced. Through his studies he began to learn what it meant to be a wizard. He was hooked. He knew what he wanted to do with his life. He started to distrust everything the Inquisition was saying about everything. He started messing around and learning the wizard ways. Thankfully for him, he was on a farm. The barn was a secluded place he could study and practice without fear of being caught and persecuted. He spent almost all of his free time in the barn, learning and practicing… growing stronger. As his skills improved it drove him to learn more. Caleb had been learning more than he ever though possible. Unfortunately he had become less cautious in his spell casting and people were beginning to talk. Caleb knew that if he stayed it was only a matter of time before the Inquisition came for him. He decided that he must leave the town that he has known all his life, and venture out into the world. .

Roleplaying Notes: It is said that curiousity killed the cat. It is yet to see if Caleb's curiousity with the arcane will lead to his death as well. Aside from that he is a well centered young man that mostly stays to himself. He and Gemini have grown close since thier stay together in the inns. Trouble can only follow with those two.

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