Current Status: Summer, 1331 Avard. Atsu managed to continue her advances in training and programming, until breaking completely free of her core programming as an advanced flesh golem -- developing a soul of her own. After being briefly captured and tortured by the Nabrolians, Atsu managed to escape. She is now used by the God of Destinies to maintain order over the shards of the godslaying weapon Giran Howel.
2nd-level Fighter, 2nd-level Mage, 3rd-level Thief
Weapon Proficiencies: Bastard swords, bladesong, UCE.
Nonweapon Proficienies: Tracking (secondary skill), disguise, etiquette, running, singing, spellcraft, swimming, tumbling, reading/writing: Common, Nathelian.
Special Attacks: Edlarin's blade is a true-slaying weapon; opponents slain by the bastard sword cannot be ressurected or raised. In addition, if the opponent dies on a natural 20, then Atsu gains a 1st-level spell ability from the Priest spheres.
Special Defenses: Atsu wears 'porcupine armor'; at will, the studs in the leather can become spikes up to two feet long.
Thieving Skills: Pick pockets 51%; open locks 75%; find/remove traps 75%; move silently 75%; hide in shadows 85%; hear noise 55%; climb walls 80%; read languages 10%.
Spells: Typically, Atsu uses the following spells: armor, magic missile, jump, spider climb, alter self, phantasmal force.
Appearance: Her pouty lips, short blonde hair, pale skin, and lean frame make her a fair beauty. Coupled with her huge blue eyes full of innocence and wonder, she cuts through to men's hearts and mothers' instincts. Such innocence is contrary to her studded leather armor, the bastard sword she wields with one hand, and the myriad light, tiny scars she bears. Her walk is no-nonsense affair that leaves not a sound, and her unconcious grace is tempered with a dichotomy of grim determination and childish wonder.
Background: Kanzaki is one of the final of General Roreth's pet projects from the Storm Wars. After an awakening in near isolation, and a desperate claw to freedom, Atsu was tutored in five centuries of history by a treant-guardian assigned to her half a millennium ago. The treant's knowledge of events off of the island was limited, and it came time for the flesh golem to journey on in search of answers, and to explore the limits of her nature.
Equipment: Resourceful, she's acquired a number of items in her journeys of self-exploration. Her gear is oriented towards camping, such as a backpack, poncho, silk ropes, and the like.
Magical Items: Edlarin's blade, porcupine armor, Kastul's ring (triples all evocation spells), web armor (leather armor +1 equivalent cloth), spider's band (+33% to CW, HS, MS), succor ring (Father Bryan Stonegrudge's), Nogrom's scabbard (protects everything within 30' with a 'nondetection' effect).
Roleplaying Notes: A child of darkness, her programming prior to waking was tampered with. Ignorant of human nature, she shuns cities and towns, preferring the wilderness and the company of one or two others at a time. Atsu has a fondness for animals, understanding their simplicity over that of humanoids. Additionally, her first reaction is almost instinctive; defense or offense, just like an animal. In situations beyond her programming or her experience, she is wooden, acting like the flesh golem she is.
Additional Notes: Refer to the 'Atsu Project' for a more thorough history of Kanzaki. The Atsu Project also details the extent of Kanzaki's powers and abilities, and the personalities within her.
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