SIR ANGUS KURROLD STONEHELM
"Grr. That's all the blood in him?"

Current Status: Summer, 1331 Avard. After surviving the War of the Four Winds as First Mate aboard the RGE Rattler, Angus decided to stay with the captain of the Rattler, Commodore Seamus, and patrol the seas for pirates, Inquisitors, and worse. Angus earned the title of Thane for his combat prowess, and heads the commodore's crack marine unit, which has the ferral gnoll Hrothgar, the fearsome Deathwalker Bjarne, the minotaur Tor, and the battle-mages Xavien and Seraphina.

Male Mountain Dwarf, 3rd-Level Fighter
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Hit Points

16 (+3)
14 (+2)
16 (+3)
12 (+1)
12 (+1)
12 (+1)

30

Fortitude Save
Reflex Save
Will Save
Alignment
Speed
Size

Melee Attack:
Ranged Attacks:

+5
+3
+2
CN
20ft
M (4'5")

+6
+5

Armor Class
Flat-footed AC
Touch AC

Initiative

18
16
12

+6

Skills: Craft (weaponsmith) +5, Handle Animal +5, Knowledge (religion) +5, Profession (sailor) +3, Search +3.
Feats: Improved Initiative, Power Attack, Two-Weapon Fighting, Ambidexterity.
Languages: Common, Dwarven, Orcish.
Date of Birth: circa 1263 Avard.
Possessions: Angus wears chainmail and an edge-sharpened dwarven buckler for armor. His weapons include a flaming war axe +3, and a merciful war axe +3, in addition to a defending war hammer +1. His possessions include a solid gold dagger of exquisite craftsmanship (worth nearly a 1,000gp), and a watered-steel shortsword with the official, Royal Seal of Rakore stamped on the base of the blade. He usually carries with him a bedroll-bedecked pack, complete with whetstones, flint and steel, flasks of Lead Gut, rations, and the like.

Appearance: Angus is a powerfully-built dwarf of fair height, with a solid red beard and hair, and wickedly gleaming green eyes. Some people remark that his eyes aren't quite right, as though the sanity had left them. He tends to dress in armor no matter where he is, be it the deck of a ship or the deeps of the mountains -- unless he's at his forge.

Background: The youngest son of Kurrold Stonehelm, High Priest of the Stonehelms, was Angus. The young dwarf had no intentions of following in his father's footsteps, and wanted to become a warrior from a very early age. The Stonehelm Clan being the first line of defense against the entire Ogre Nations, Angus had plenty of time to develop into a strong fighter, and a decent weaponsmith.

When his cousin, Seamus, returned from a distant journey with a veritable zoo and tales of adventure, Angus knew he had to go with his cousin, when he returned to the wide world of adventure. Seamus agreed, and thus began Angus' involvement with the Search for Al Mudim.

Roleplaying Notes: As a child, Angus would beat his head against the rails of his crib every night, until he was either unconscious or bored. 'Slightly insane' is a term that has oft been used on the short-tempered, blood-hungry dwarf. His primary reason for adventuring is to 'kill me some orcs and the like, and see what's out there'. That, and no one wanted to play with the mad dwarf, while he was with his clan. Being insane, even for a battle-hungry clan of odd dwarves, makes for a dangerous dwarf -- and Angus knows it. There is, perhaps, only one thing in all the world that he fears: Seamus' mother, who is the meanest, toughest, and most fiercesome dwarf that ever lived.

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