Male Slate Werebear, 11th-level Fighter, 13th-level Wizard

Hit Points

24 (+7)
16 (+3)
20 (+5)
18 (+4)
14 (+2)
13 (+1)


Fortitude Save
Reflex Save
Will Save

Melee Attack:
Two Weapons:
Ranged Attacks:
Grapple Attacks:

M (6'4")


Armor Class
Flat-footed AC
Touch AC




Skills: Climb +14, Concentration +12, Craft (alchemy) +8, Craft (armorsmithing) +8, Craft (blacksmithing) +9, Craft (bowmaking) +7, Craft (carpentry) +10, Craft (leatherworking) +11, Craft (shipmaking) +16, Craft (trapmaking) +9, Craft (weaponsmithing) +9, Decipher Script +7, Hide +13, Intimidate +15, Jump +22, Knowledge (arcana) +14, Knowledge (architecture and engineering) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +12, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (nobility and royalty) +10, Knowledge (religion) +9, Knowledge (the planes) +10, Profession (sailor) +7, Ride +9, Spellcraft +20, Swim +21.
Feats: Cleave, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Great Cleave, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Grapple, Improved Overrun, [Improved Shapeshifting], Improved Unarmed Strike, Leadership, [Multiattack], Power Attack, [Scribe Scroll], Stunning Fist, Two Weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword).
Languages: Oeridean Common, Oeridean Southern, Common, Karatikan, Dwarven, Elven.
Special Abilities: He is a 'natural lycanthrope', with special modifications because of his arcane research, his various adventures, and his background. In grizzly bear and hybrid forms, Prat's abilities change as follows: Str +16, Dex +2, Con +8, Int -4. Prat has Damage Reduction 15/silver in all his forms. He does not gain lycanthropic empathy or curse of lycanthropy as special attacks; however, his condition can be transferred to his children. He can achieve a bipedal hybrid form with prehensile hands and animalistic features. His alignment is independent of his lycanthropy, and he tends towards TN alignment in bear and hybrid forms. His grizzly bear form is Large (4'11" at the shoulder on all fours, and 9'10" reared back, weight of half a ton), and his hybrid form is Large (7'5" and 520lbs). Other than as noted, all other characteristics of his lycanthropy appear as noted in the Monsterous Manual.  His Stunning Fist attack is more like a Stunning Claw attack when in hybrid form; capable of performing it 6x/day at DC 24, it can be formidable.  Prat also has a +4 to Concentration checks involving spells or spell-like abilities, such as changing into his hybrid or bear forms.
Possessions: Prat tends to wear or use things that he, himself, can make. All of the following are masterwork quality items that he built from scratch, and then enchanted: twin keen, defending longswords of flaming burst +3, a +2 mighty composite longbow +2, bracers of armor +6, boots of striding and springing, a belt of giant's strength +6, a major ring of elemental resistance: fire, a ring of chameleon power, a robe of blending, and an amulet of proof against detection and location. His leathers are enchanted with a special spell that allows them, and everything he wears, to polymorph or shapeshift with him, to include his spellbooks, backpack, weapons, and the like.
Arcane Spells: 4/4/4/4/4/3/2/1. Prat has enscribed a very special spellbook of his own making that houses his entire spell repertoire in a travelling spellbook. He is perhaps best-known for his unique use of teleport without error -- which causes all arcane senstitives within twelve miles to perceive its use, because Prat shreds a hole through space-time with his hybrid claws and strength (the advantage being a trebling of the weight limit, from 50lbs per caster level, to 150lbs per caster level -- very nearly a ton, in Prat's case).

Appearance: Henrik Kamus is a powerfully built man, with wide shoulders and large, exposed arms. His leathers fade from rich brown in his boots to gray near the top of his sleeveless tunic, and are made of such quality that they seem impervious to dirt, stains, and normal wear and tear. His close-cropped hair is iron-gray, as is his clean and well-trimmed beard. Somewhat hairy, he never-the-less presents a powerful presence, with impassioned, dark green eyes.

Prat, by Diego DaSilva; image used with permission, copyright 2005.
Prat, by Diego DaSilva; image used with permission, copyright 2005.

Background: Henrik "Prat" Kamus was born and raised in the Oerthian city of Dyvers along the Nyr Dyv. Henrik's father owned a growing merchant-marine fleet, but a rival used arson to destroy him and his fleet -- and later pinned the fires on the lone survivor of the family, young Henrik. Fleeing into the shadows, Henrik changed his name to 'Prat', and earned his living as an assassin for the local thieves' guild. Prat was forced to flee the guild during infighting and a battle with a rival guild. Adventuring with hired help, Prat set out to change his destiny and reestablish the Kamus name, but wound up changing the destinies of all his hired help. Enspellments, curses, time travel, and a great many near-death experiences became part and parcel of Prat's life, until the god Arpelos and his newfound Chosen brought Prat and his party to Gaeleth. On Gaeleth, Prat would become embroiled in the Storm Wars, find his wife and make a family, lose his wife and family, battle dragons, face arcliches, and in general continue changing the destinies of everyone around him. (Details are available in the Prat Chronicles.) Eventually, the God of Destinies, Brigain, cursed Prat in an attempt to prevent him from mucking up any other destinies. Prat spent four centuries in his bear form, shunning humanity and anything associated with sentience, while he wandered the wild forests of the land. Eventually, the curse was lifted by the Chosen of Arpelos, Garalus, during a battle with the archlich Kilreptus. Now Prat serves as an instructor at the mage's academy of Lok Magius, as a belted knight in the direct service of the King of Rakore, and disappears for long periods of time in an attempt to save mages everywhere, and further muck up Brigain's will.

As a side note, Prat founded the Soapstone company. A mining and smelting enterprise, Soapstone ores are considered to be among the finest in the world. Run by a multiracial board of advisors that were hand-picked by Prat, the Soapstone company has begun to dominate Hallis Island in Rakore. As a consequence of this, and other tasks for Rakore, the King of Rakore made Henrik Kamus a full-fledged Duke of Hallis Island.

Roleplaying Notes: Prat is full of anger at the injustices done to him, and uses his considerable abilities to undo those injustices wherever he can. Temperamental and moody, he none-the-less has a certain charm to him because of his somewhat bestial nature, complimented by an incredible intellect. His most unusual quality is the ability to 'turn copper into gold'; Prat has an amazing ability to invest, discern potential payoffs, and simply make money. Anden, his aid, has often said that Prat has 'the golden touch', in that everything he touches, turns to gold. Prat remembers that, first and originally, he was an assassin. He killed his first man at fifteen, and has not stopped killing since then. A cold-blooded killer when he needs to be, he tries to remember that he prefers the work of a mage and alchemist in the laboratory, or the work of a manager, to being a killer. Killing is what he's best at, and so he tries hard not to enjoy it.

Followers: Prat has built a fortress in Gridolin known as the Soapstone Towers. The fortress serves as an administrative center for Hallis Island, which has become Prat's duchy. To serve as protectors and servants, Prat has attracted quite a number of followers. He has used a number of them to crew his personal ship, the Iron Bear, and the rest to maintain the defense of the island.

PC version

| NPCs | Hallis Island | Gaeleth |