The Hoar Frost Clan

The Hoar Frost Clan is an off-shoot of the Toomaran Plainsmen that raises minotaur lizards for their own use in the mountains, as well as for 'their' dragon to eat. They live in a small valley of black basalt, with small ponds and green grass year round -- partially because the dragon is a druid, and partially because of the geothermal vents below the valley. Numbering nearly 2,500 strong, the Hoar Frost Clan follows the advice and wisdom of its Circle of Druids, revering the dragon as a friend and the ultimate leader of the clan.

Tangala'asaleph, or 'Tangala' to the clan, is a very old white dragon, and a druid. Two hundred years old when the Storm Wars ended, and the Karatikan Alliance fell apart, he has withdrawn from the outside world to preserve his life, and 'the old ways' of the druidic alliance. Mentoring the druids of the clan, and using his considerable power to defend them, Tangala has formed a fiercely loyal relationship with the Hoar Frost Clan. He would do anything to protect them, just as he knows they would fight the Inquisition and its crusaders to the last child to protect him.

The clan supports nearly two-hundred fighters and close to forty tamed minotaur lizards. Light archers and light swordsmen, they prefer their druidic talents to open fighting when they are forced to deal with bandits, the Empire of Vridara, Inquisitors, or the like. They have their own blacksmithy, several tanneries, a small market, an apothecary, a beastiary, a mining family, and a few merchant families that provide luxuries and foreign trade. The majority of the clan are goat and sheep ranchers or farmers, although many tend to the herd of minotaur lizards.

Although the Hoar Frost Clan is very secretive about the location of its valley -- and Tangala the dragon -- they are willing to deal with mages, outlaws, and others in the mountains, and sometimes beyond. Speaking their own tongue and a smattering of the Common trade tongue, the clan's merchants can be found throughout the lands of the Amarans, the Vridaran Empire, and the Toomaran Plainsmen, yet they call none of them 'friend' or 'family'.

The clan has dug into the sides of the valley, and protected the entrance to Tangala's lair, such that it cannot be discerned from the air, or directly from peaks overlooking the valley. Tangala'asaleph only comes out at night, and usually then only with a heavy fog in the valley to mask his presence. The eldest druid, Wooden Door, leads the clan when Tangala is resting or away.

Wooden Door: male human Drd12/Clr6: CR 18; Size M (5 ft., 6 in. tall); HD 12d8+12 + 6d8+6; hp 97; Init +5 (+1 Dex, +4 Improved initiative); Spd 30 ft.; AC 20 (+1 Dex, +3 ring of protection, +4 leather armor); Attack +16/+11/+6 melee, or +14/+9/+4 ranged; SV Fort +16, Ref +9, Will +16; AL N; Str 16, Dex 13, Con 13, Int 16, Wis 16, Cha 13. Languages Spoken: Common, Druidic, Dwarven, Elven, Orc. Skills and feats: Animal empathy +15, Balance +7, Climb +11, Craft +12, Diplomacy +9, Forgery +4, Heal +19, Hide +1, Intuit direction +18, Knowledge (arcana) +11.5, Knowledge (religion) +11.5, Listen +3, Move silently +1, Pick pocket +3, Profession +19, Scry +19, Sense motive +9, Spot +3, Use rope +3.5; Combat casting, Combat reflexes, Craft rod, Craft wand, Great fortitude, Improved initiative, Lightning reflexes, Maximize spell. Druid Spells Per Day: 6/6/5/5/3/3/2. Cleric Domains: Plant, Knowledge. Cleric Spells Per Day: 5/4+1/4+1/3+1. Possessions: druid's vestment, ring of protection +3, leather armor +4, major staff of healing.

Tangala'asaleph: very old white dragon; Drd15; CR 29; AL TN; Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14. Treasure x7. Tangala knew where the lairs were of a number of his dragon kin when the First Crusaders began wiping out the dragons. Plundering those lairs for himself and his people, the white dragon gathered a great deal of power and arcane magic about himself, adding it to his druidic might. The dragon truly cares for his people, but is ruthless with everyone else. He hates the Inquisition, and kills lone Seekers or clerics in 'his' mountains. He tolerates the Order of Devon monastery within the mountains because of their ties to Brigain, the God of Destinies. Tangala is willing to buy, sell, or barter magical items with mages and their kin, and will trust any druid that can prove her mettle to him. His favored tactic is to wait until night, and then change weather to cloudy or overcast, and add a freezing fog coupled with an obscuring mist to conceal himself. Then, and only then, will he approach trespassers to his realm to speak with them.