Gaeleth is a world where mages fear to tread, and priests rule supreme. Five centuries of the Inquisition has made the world a dangerous place for practicioners of the arcane arts, an Inquisition spear-headed by the good and lawful
God of Justice, Law, and Honor. Wizards live in fear, sorcerors live in hiding, and bards are quick to profess their faith as servants of the
Goddess of Music, Love, and Luck.
Centuries of pogroms, crusades, and culling by the various churches of the Inquisition has left the common man fearful of magic. The power of the priests is unquestioned, and their influence is felt in every political house. The dragons have been wiped out. The gnomes are virtually extinct. The elves are barely tolerated. Magical items are rare -- and anyone caught with a magical item is brought before the Inquisition.
Though the churches claim great power within their spheres of influence, the outskirts of civilization are harsh and untamed. Nature is viscious, striking out at the unwary and the unwarned. The weather is chaotic and unpredictable, with blazing heat one day, and blinding snow the next. The waters of Gaeleth are treacherous, and only homage to the
Goddess of the Seas, Winds, and Currents affords sailors safe passage.
It has been half a millennium since the Storm Wars. An evil god invaded the peaceful, druidic regions of the northern lands, and very nearly conquered all the world. Mages and priests battled one another so hard that the land shook, and the seas quavered. The evil god was slain by treachery, and his successor was even worse than he. The
God of Blood, Violence, and Evil is insane, and still plots to destroy the world.
It has been seven years since the War of the Undead. A necromancer raised an army of undead that could, in turn, raise more undead. Four years of bloody conflict, coupled with earthquakes, volcanoes, and plague, have left their marks on the populace. The warriors are thinned out. The cemetaries are full of bodies, once again, and the priests are frightened -- the Inquisition failed.
Campaign Year: 1331 Avard
The Master Plan
The Karatikan Alliance
The Storm Wars
The War of the Undead
The War of the Four Winds
||Sister Worlds War begins.|
||Shadow Star's first pass.|
Old gods leave -- save one, Galgiran.
New gods awaken:
Xoriah, Hyark, Barith.
Shield goes up.
Prism Wars begin.
||Prism Wars end.|
Age of Survival begins.
||The goddess Rahne rises.|
||The god Curiss emerges.|
||The goddess Samis emerges.|
Argunas is summoned.
||Shadow Star's second pass.
Shaping Wars begin.
New gods emerge:
Whalin, Olorin, K'Tath.
||Shaping Wars end.|
Age of Peace begins.
||The goddess Habrem rises.|
||The god Argunas (presumably) fades away.|
||The god Mikindim emerges.|
||ArchiDruid Avard Karatikan comes to power.|
||Karatikan calendar adopted.|
||The god Infierne rises.|
||Nathel elevates Dakis from antipaladin to god.|
||"The Year of Blood."|
Shadow Star's third pass.
Nathelian forces invade the north.
Storm Wars begin.
Galanus passes portfolio to
||The goddess Xoriah (supposedly) dies.
Giran Howel found; slays the gods Hyark and
||Giran Howel slays the god Nathel.|
The archon Nabrol takes Nathel's place as a god.
Lul arises from mortality.
||The god Arpelos slips through the Shield.|
||Storm Wars end.|
Archimage Vyrboth Liss slain by his son.
Age of Regret begins.
||Shisason acquires Kingdom of the Granite Dwarves.|
||Prophets speak in One Voice.|
Last dragon officially slain.
Last dragon officially slain.
Ogre nation of Timaus razed by Crusaders.
||Tyven razed by Lord Elistan and his undead hordes.|
||The god Galanus' Book of the Dead stolen.|
Fourth crusades organize.
Kur Maeth invaded by
Cashe hunts begin.
War of the Undead begins.
||Half of the continent of Nabrol destroyed.|
Crusaders invade Kur
||Lake Kiriath becomes Sea of Kiriath|
War of the Undead ends.
Giran Howel slays Nathel (again).
Book of the Dead returns to
Shield drops; Maroth returns to the sky.
Srik/Ogran war begins.
||Lok Magius founded in Rakore.|
||Nabrolian expedition to Rakore;|
fleet sunk by tomanths.
||Spider Works founded in Rakore.|
Talon of Lul found in
The Iron Lord assaults the Faeleran.
First encounter with Doom Rex in Rakore.
||Search for Al Mudim begins.|
Castle Rezjommon rises.
Dragon Nation founded.
Tulish destroyed by rogue Quitzara of Lul.
False princess sword rises.
Vridara and Toomaran Tribes unite; invade.
New god Xynosalionisis arises.
Dharveil released in the Choranil Desert.
Night of Assassins in Kashin, Rakore.|
War of the Four Winds in Rakore.
Maotosh Sholin join Rakore.
Ogre Nations retreats, Rakore victorious.|
Dark Elven city of Thanerost 'found'.
8 nations savaged by rogue Tower.