"Lo! The mages shall be silent for five centuries, lest the Dark God return. And in his return, he shall plunge the world into darkness for all time, bound by his minions and in death."
-The Voice of Prophecy, 867 Avard.
The Inquisition was born of the Voice of Prophecy, spoken to followers of all gods and all faiths. The churches of Gaeleth agreed that the 'mages shall be silent' -- but many mages chose not to comply with the Avard Accords that was born of the Voice of Prophecy. Yatindar's representative to the Avard Accords is credited with being the first Seeker, to call upon her god's might and power to strike down those mages that chose not to comply with the Avard Accords, and the Inquisition. The Seekers are those that have chosen to silence the mages for all time. Once a Seeker gives up on mage-hunting, she looses her abilities as a Seeker -- and can never regain them. To become a Seeker, one must be dedicated to the silencing of the mages, and have the ability to remain silent, themselves.
Creating a Seeker
Climate/Terrain: Same as the base character.
Organization: Same as the base character.
Challenge Rating: Increases by +2.
Alignment: Any Lawful.
Treasure: Same as the base character.
Advancement: Same as the base character.
Historically speaking, all the gods save one ceased granting their powers to the Seekers, after the War of the Undead. One god, however, refused to believe in the outcome or existence of the War of the Undead -- Nabrol. Nabrol, and Nabrol alone, grants the Seekers their powers. None of the Seekers, or the other churches, is aware of this change in the powers of the Seekers, contributing to the chaos surrounding the Inquisition and the Avard Accords.