Recap:Dawn of Dasad the 4th. Having been resurrected from the dead, Tram and Ahira have rejoined the party. Rial Mhenace, head manager of Gideon Enterprises, reiterated their terms of the resurrection: temporary membership in Firestorm, and unlimited access to GE's stores and facilities -- in exchange for two missions. The second mission has yet to be disclosed, but the first is to find out whether the warrior with the twin-bladed sword, and his blue-elven companion, know anything about the special shipment of explosive flasks that was sent to Lok Magius. Rial has assigned one of his proteges, a half-elf by the name of Hone, to the party. With Hone's help, and knowledge of Gideon Enterprises' resources, Rial hopes to end the mission as quickly as possible. Unfortunately, the party still has a bad reputation in Rilan. After going there by the overland route, the party met up again with Lantheros, the local manager. Lantheros and Sir Bridar helped keep the five of them hidden from the locals and the constabulatory, while they picked up their various shipments in Rilan -- to include the 200,000 silver pieces promised by the Baron and the Bishop Dwarfendale. The Baron and the Bishop also sent along a 'scroll of resurrection', should the party agree to perform an undetermined mission for Him. Tram had his special suit of leather picked up from Ye Sival, paid for by GE, and the party maid a secret trip to Lok Magius, to see what magical items they could purchase, there. After purchasing a gold-inlaid steel shield, magical defensive bracers, and a powerfully protective ring, the party returned to Rilan. Rather than spend time sailing, the party set out after dark on horseback, and rode all through the night, and into the night. Having rested for half a day, Equal spotted one of the miners that had originally gone out with the blue elf and her companion. Careful questioning revealed that he was degenerating -- and it became apparent he was poisoned. With the help of Father Engrin, and a special antitoxin that Hone brought with him for emergencies, the party awaits the miner's return to health, and sanity -- hoping that he can provide them with needed clues about their enemies.
Ruins of Tymarell Ogran Ambush
6 male orcs Ftr1 ea: CR 6; Size M (5 ft., 8 in. tall); HD 1d10+2; hp 12; Init +2 (+2); Spd 30 ft.; AC 15 (+2 Dex, +3 hide armor); Attack +6 melee (battle-axe 1d8+5, crit 19-20 x2); SV Fort +4, Ref +2, Will -1; AL CE; Str 20, Dex 15, Con 15, Int 9, Wis 8, Cha 4. Skills and feats: Climb +9, Hide +2, Listen -1, Move silently +2, Spot -1; Dodge, Power attack.
4 male orc archers, Ftr1 ea: CR 4; Size M (5 ft., 10 in. tall); HD 1d10-1; hp 9; Init +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +4 melee (shortsword 1d6+3, crit 20 x2), or +5 ranged (composite shortbow 1d8+3, crit 20 x3); SV Fort +1, Ref +4, Will -1; AL CE; Str 17, Dex 18, Con 9, Int 8, Wis 9, Cha 11. Skills and feats: Craft +1, Handle animal +2, Hide +4, Listen -1, Move silently +4, Spot -1; Point blank shot, Weapon finesse (shortsword).
6 male kobolds Rgr1 ea: CR 6; Size S (3 ft., 5 in. tall); HD 1d10-1; hp 9; Init +3 (+3 Dex); Spd 30 ft.; AC 18 (+3 Dex, +1 Size, +1 Natural, +3 hide armor); Attack +1 melee (shortsword 1d6, crit 20 x2), or +5 ranged (shortbow 1d8, crit 20 x3); SV Fort +1, Ref +3, Will +1; AL N; Str 9, Dex 17, Con 9, Int 15, Wis 12, Cha 11. Skills and feats: Craft +4, Hide +7, Jump +3, Knowledge (nature) +6, Listen +1, Move silently +7, Profession +3, Ride +7, Search +4, Spot +5, Swim +3; Dodge, [Track].
6 coyotes: CR 6; Size M (4ft long); HD 2d8+4; hp 13; Init +2 (+2 Dex); Spd 50ft; AC 14 (+2 Dex, +2 natural); Attack +3 melee (1d6+1 bite, crit 20 x2); SV Fort +5, Ref +5, Will +1; AL TN; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and feats: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1, [Track +4 w/ scent], Weapon Finesse (bite)
Possessions: gray agate (12.5 gp), iolite (white) (39.6 gp), jet (black, sometimes called 'black amber') (51.5 gp), 24 GP, 85 SP, 4 potions of healing, and each orc or kobold has an ogran-cut red ruby.
Kurul, male human Ftr3/Rog4: CR 7; Size M (5 ft., 6 in. tall); HD 3d10+12 + 4d6+16; hp 77; Init +8 (+4 Dex, +4 Improved initiative); Spd 60 ft. (x5 for sprints); AC 16 or 22def (+4 Dex, +2 leather armor, +6 tumble); Attack +10/+5 (shortsword 1d6+4 or spiked gauntlet 1d4+4, crit 20 x2, +2d6 for sneak attack) (+6 Base, +4 Dex) melee, or +10/+5 (+6 Base, +4 Dex) ranged; SV Fort +7, Ref +9, Will +4; AL N; Str 17 (+3), Dex 19 (+4), Con 21 (+4), Int 12 (+1), Wis 14 (+2), Cha 12 (+1). Skills and feats: Appraise +7, Climb +8, Craft +8, Handle animal +6.5, Hide +4, Intimidate +7, Intuit direction +9, Jump +48 (x 1.25 w/ Run), Listen +2, Move silently +4, Perform +8, Spot +5, Swim +10, Tumble +10; Blind-fight, Improved initiative, Improved unarmed strike, Run, Weapon finesse (gauntlet), Weapon finesse (sword, short).
Possessions: spiked gauntlet +1 sheds light in a 20-foot radius (as a torch), boots of striding and springing (2,500 gp), short sword +1 sheds darkness in a 20-foot radius (2,305 gp) (2,310 gp), amulet of health (+2) (4,000 gp), ring of jumping (2,000 gp), finely wrought small gold bracelet with a blue-purple diamond (2,141.1 gp), 13 ducats, 4 gold coins (4gp), one riding horse with saddle and bags, and a vellum bounty-notice given by the hand and seal of the Duchess Genea of Rakore, for the murder of one of her servants, Levantith.