River Tomanths

The most common of the tomanths are the river-born.  They appear somewhat akin to bipedal alligators, with longer and heavier limbs, shorter snouts, and independently swiveling eye turrets (and nictating membranes that protect their eyes).  Their teeth are more akin to sharks', with multiple rows of rapidly-replacing teeth -- many of which can break off in a wound and paralyze or kill it.  Their coloration ranges from dark green to dark yellow and even brown.  They average three-and-a-half feet in height, and are usually five-and-a-half to six feet long.  Because of their long claws and short fingers, they have trouble wielding large objects in one hand.  Of all the tomanths, river tomanths are the smallest and the lightest.

River tomanths tend to be found in the jungles of Halganath, and on its western end, a nation known as Rakore.  They are also found in the Banoc Forests of Western Baroneth, known as Banoc BaeTomanths are an indigenous species on Gaeleth.

River Tomanth Base Racial Features
All of the following are base racial abilities for the river tomanths of Gaeleth.
Ability Score Adjustments:  +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma.
Size:  River tomanths are Medium size.
Speed:  River tomanth base land speed is 20 feet, base swim speed is 40ft, and base climb speed is 20ft.
Low-light vision (Ex):  A river tomanth can see twice as far as a human, in dim lighting.
Automatic Languages:  Tomanth.  Bonus Languages:  Common.
Weapon Penalty:  The river tomanths take a -2 penalty to use weapons in one hand, that have not been specially crafted to account for their short fingers and long claws.
Save Penalty:  River tomanths take a -2 penalty to all saves versus cold effects and spells.
Skill Bonuses:  River tomanths gain a +8 racial bonus to Climb and Swim checks.  They also gain a +4 bonus to Spot checks.  River tomanths gain a +4 racial bonus to Hide checks, when in river, forest, or jungle terrain.
Saving Bonus:  Tomanths can hold their breaths for three rounds per point of Constitution, because of their lower metabolic rates and reptilian nature.
Armor Class Bonus:  Tomanths receive a +2 natural armor bonus.
Favored Class:  Ranger.  A multiclass river tomanth's ranger class does not count when determining whether an experience point penalty applies. 
Level CR Special
1st +1 Ability score adjustment, save bonus, tail sweep (ex), disease (ex)
2nd +1 Natural armor bonus, tail sweep (ex)

River Tomanth Racial Class Features
All of the following are class features of the river tomanth racial class on Gaeleth.
Ability Score Adjustment:  +2 Constitution.
Brachiation:  Tomanths move through trees at their normal movement rate, due to their leaps from tree to tree, and their claws.
Save Bonuses:  River tomanths gain a +4 bonus to saving throws versus illusions.
Disease (Ex): The bite of a tomanth forces a victim to make a Fortitude save (DC 15); failure indicates infection, and subsequent bites within the same time frame do not deal additional damage. Onset time for the disease is 1d3 days, where after it saps 1d4 points of Dexterity per day.  When a victim is reduced to 0 Dexterity, he is effectively paralyzed, until remove disease is cast, or the disease is cured..
Natural Armor:  River tomanths gain another +2 bonus to their armor class, because of their thick hides and scales.  They gain this ability at 2nd level, after their hides and scales have matured.
Tail Sweep (Ex): A tomanth can plant both feet, and spin around, bringing its tail to bear on a medium-sized creature, or smaller. The swipe can deal direct damage (at 1d6+1), or if the opponent fails a Reflex save (DC 13), the swipe can knock them off of their feet.  Tomanths gain this ability at 2nd level.


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