Male Slate Werebear, 11th-level Fighter, 13th-level Wizard
Skills: Climb +14, Concentration +12, Craft (alchemy) +8, Craft (armorsmithing) +8, Craft (blacksmithing) +9, Craft (bowmaking) +7, Craft (carpentry) +10, Craft (leatherworking) +11, Craft (shipmaking) +16, Craft (trapmaking) +9, Craft (weaponsmithing) +9, Decipher Script +7, Hide +13, Intimidate +15, Jump +22, Knowledge (arcana) +14, Knowledge (architecture and engineering) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +12, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (nobility and royalty) +10, Knowledge (religion) +9, Knowledge (the planes) +10, Profession (sailor) +7, Ride +9, Spellcraft +20, Swim +21. Appearance: Henrik Kamus is a powerfully built man, with wide shoulders and large, exposed arms. His leathers fade from rich brown in his boots to gray near the top of his sleeveless tunic, and are made of such quality that they seem impervious to dirt, stains, and normal wear and tear. His close-cropped hair is iron-gray, as is his clean and well-trimmed beard. Somewhat hairy, he never-the-less presents a powerful presence, with impassioned, dark green eyes.
Prat, by Diego DaSilva; image used with permission, copyright 2005. Background: Henrik "Prat" Kamus was born and raised in the Oerthian city of Dyvers along the Nyr Dyv. Henrik's father owned a growing merchant-marine fleet, but a rival used arson to destroy him and his fleet -- and later pinned the fires on the lone survivor of the family, young Henrik. Fleeing into the shadows, Henrik changed his name to 'Prat', and earned his living as an assassin for the local thieves' guild. Prat was forced to flee the guild during infighting and a battle with a rival guild. Adventuring with hired help, Prat set out to change his destiny and reestablish the Kamus name, but wound up changing the destinies of all his hired help. Enspellments, curses, time travel, and a great many near-death experiences became part and parcel of Prat's life, until the god Arpelos and his newfound Chosen brought Prat and his party to Gaeleth. On Gaeleth, Prat would become embroiled in the Storm Wars, find his wife and make a family, lose his wife and family, battle dragons, face arcliches, and in general continue changing the destinies of everyone around him. (Details are available in the Prat Chronicles.) Eventually, the God of Destinies, Brigain, cursed Prat in an attempt to prevent him from mucking up any other destinies. Prat spent four centuries in his bear form, shunning humanity and anything associated with sentience, while he wandered the wild forests of the land. Eventually, the curse was lifted by the Chosen of Arpelos, Garalus, during a battle with the archlich Kilreptus. Now Prat serves as an instructor at the mage's academy of Lok Magius, as a belted knight in the direct service of the King of Rakore, and disappears for long periods of time in an attempt to save mages everywhere, and further muck up Brigain's will. As a side note, Prat founded the Soapstone company. A mining and smelting enterprise, Soapstone ores are considered to be among the finest in the world. Run by a multiracial board of advisors that were hand-picked by Prat, the Soapstone company has begun to dominate Hallis Island in Rakore. As a consequence of this, and other tasks for Rakore, the King of Rakore made Henrik Kamus a full-fledged Duke of Hallis Island. Roleplaying Notes: Prat is full of anger at the injustices done to him, and uses his considerable abilities to undo those injustices wherever he can. Temperamental and moody, he none-the-less has a certain charm to him because of his somewhat bestial nature, complimented by an incredible intellect. His most unusual quality is the ability to 'turn copper into gold'; Prat has an amazing ability to invest, discern potential payoffs, and simply make money. Anden, his aid, has often said that Prat has 'the golden touch', in that everything he touches, turns to gold. Prat remembers that, first and originally, he was an assassin. He killed his first man at fifteen, and has not stopped killing since then. A cold-blooded killer when he needs to be, he tries to remember that he prefers the work of a mage and alchemist in the laboratory, or the work of a manager, to being a killer. Killing is what he's best at, and so he tries hard not to enjoy it.
Followers: Prat has built a fortress in Gridolin known as the Soapstone Towers. The fortress serves as an administrative center for Hallis Island, which has become Prat's duchy. To serve as protectors and servants, Prat has attracted quite a number of followers. He has used a number of them to crew his personal ship, the Iron Bear, and the rest to maintain the defense of the island. |
PC version |