THE IRON LORD
Janx, Curator of Vyrboth
From the short-story Damia, Inquisitor

Adamantine Golem (Huge Construct) -- INTELLIGENT
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Hit Points

51 (+20)
19 (+4)
-
16 (+3)
15 (+2)
12 (+1)

285

Fortitude Save
Reflex Save
Will Save
Alignment
Speed
Size

Melee Attack:
Ranged Attacks:

+18
+17
+18
LN
30ft
H (9'2")

+58/+58
+50

Armor Class
Flat-footed AC
Touch AC

Initiative

42
38
12

+4

Skills: Alchemy +30, Appraise +20, Craft (weapons, armor, wood, gems, stone, smithing) +20, Disable Device +25, Heal +15, Knowledge (arcana) +20, Knowledge (religion) +20, Read Lips +15, Scry +20, Search +25, Sense Motive +15, Speak Language +10, Spellcraft +30, Spot +20, Use Magic Device +30.
Feats: Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wonderous Item, Forge Ring.
Languages: Karatikan, Celestial, Druidic, Common, Draconic
Special Abilities/Qualities: Construct Traits, Magic Immunity, Damage Reduction 50/+7, Item Creation. (see The Epic Level Handbook for details about adamantine golems)
Construction: Janx was made from 6,000 pounds of pure adamantine and ebonite, with a faceted ruby the size of a man's head in his chest, and a faceted diamond the size of a man's brain in his head. He cost nearly 2,000,000gp to build, a Craft (armorsmithing) check of DC40, and a Profession (jeweler) check of DC 35. His creator was over 45th-level, had the Craft Epic Magic Arms and Armor feat, and was able to cast arcane and divine spells. The completing ritual drained 20,000 XP from the creator, and required improved familiar, geas/quest, clone, wish, and miracle.
Item Creation (Ex): The Iron Lord can craft magical items as per the feats without regard to experience point costs, provided that the caster level requirement does not exceed 15th-level. Though Janx cannot make scrolls, he can read from them, utilizing them in the creation of items. This has created a black-market for scrolls from the less-constrained western lands that still utilize mages.

Appearance: Janx -- the Iron Lord -- appears as a knight in reddish full-plate, with red-glowing eyes. Possessed of over-large hands and feet, and being nearly six-feet wide at the shoulders, Janx exudes power and pure strength. The reddish color of his full-plate is a thin patina of rust, and if scraped away by weapons or the like, reveals the adamantine coloration beneath -- though the rust-red appearance returns after a varied period of time.

Background: Janx was created by Vyrboth Liss -- arguably one of Gaeleth's greatest archmages. The adamantine golem was given a soul of sorts by his master, and took on the arduous tasks involved in maintaining the archmage's mountain citadel. At Vyrboth's command, he could create magical items to help his master, aid in alchemical studies, and much more. In effect, Janx was Vyrboth's familiar and steadfast companion for many years.

Vyrboth was killed during the Storm Wars by his own son, Carl -- and killed by a weapon no less phenomenal than Giran Howel, the Godslayer. Vyrboth was a Disciple of Agincoth, an archmage, an archdruid, and more in his nearly five centuries of study and adventure. Janx was left with only care-taker instructions in Vyrboth's absence for nearly a century. The gryphons that had roosted in the mountain citadel eventually left, and some of the animals that had been in captivity within the citadel died of old age, and still Janx carried on his duties -- patiently awaiting the return of a master that could never come home.

And one day, a titanium dragon came to roost in the mountain citadel. The dragon was a cleric of no small means, and asked for intercession on the golem's behalf. Janx had a spark of a soul within him, and the dragon asked that the golem be freed of his constraints.

Janx awoke from his dream with a start -- staring into the eyes of a young titanium dragon. The golem began the slow, steady task of learning -- from Artanus, and from the myriad books stored within Vyrboth's citadel. A century passed, and another, and a deep friendship developed between the two. Eventually, however, Janx decided that it was time to part ways with the dragon -- and leave Vyrboth's citadel behind forever.

Taking on the guise of the Iron Lord, Janx moved deep into the Inquisition-held lands. Armed with knowledge he had taken from Vyrboth's collected tomes, and a large supply of gold and gems, he established a mercenary outfit known as the Iron Men. Thwarting the Inquisition at every turn, Jynx has used extraordinary abilities and violent means to earn a fearsome reputation for his Iron Men. The Inquisition thinks him an ogremai, and he is content to let them think that. In the meantime, the Iron Lord slowly maneuvers his men on a board only he understands, against the gods themselves.

Roleplaying Notes: The Iron Lord persona of Janx is cold, distant, and will use men in a calculated way. The Iron Lord knows he is an unstoppable juggernaut in combat, but prefers not to intervene in any mercenary business -- instead letting his Iron Men do their jobs. A fair leader, the Iron Men earn their keep in various mercenary enterprises throughout the realm. Janx himself, however, prefers to intervene in church-related matters. Some of the churches are Janx's ally -- like the Church of Whalin and the Church of Lul. Others, such as the Church of Yatindar and the Church of Mikindim are on Janx's 'hit list'. When the churches hire the Iron Men for various businesses, Janx takes a personal interest in their doings.

Janx is perhaps animated in some small part by a spark of Vyrboth's soul. He is not evil, but when he sets his mind to a task, he will go after it with a hell-bent fury that can destroy anything in his path. Child-like in some respects, Janx could be considered an autistic child with all the anger and intelligence of an adult.


| NPCs | Gaeleth |