the Amar Tribes

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(No Map Available) Capital: (none)
National Alignment: TN
Population: 1,100,000
Size: 2.9 million square miles
Government: Tribal Leaders
Ruler: (none)
Law: Tribal Law
Coin: Barter

Overview
The Amar Tribes are a frontier remnant of the ancient Karatikan Alliance, a druid-led set of nations that governed northern Gaeleth for nearly eight centuries.  The tribes are a dark-skinned, down-to-earth people that worship nature, the God of the Hunt, Elinthar, and the God of Plants, Barith.  They are currently in a losing war with the Empire of Vridara, the Toomaran Tribes, and fighting occasional goblin insurgents from within.  The Amar Tribes are only loosely organized under the leadership of the druids, and thus often war with one another, as well as with outsiders.

Bonuses
Because of their ties to the land, all Amarans receive a +2 racial bonus to Knowledge (nature) and Survival checks.

Because Amarans are so tied to the land, and continually fighting either the goblins, or the Empire of Vridara, they can receive the following regional feats:  Athletic, Endurance, Run, Self-Sufficient, Stealthy, and Track.


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