Feats

Many of the following feats are unique to Gaeleth, oft times by region, while others are available to everyone. Where indicated, feats are taken as regional feats, but can also be taken as background feats with DM's permission. 

General Feats Prerequisites Benefit
Alekdal Style - +5 feet per range category for small weapons
Charismatic CHA 13 Permanent +2 bonus to Charisma-based checks
Constitutional CON 13 Permanent +2 bonus to Constitution-based checks
Dexterous DEX 13 Permanent +2 bonus to Dexterity-based checks
Fugohan Style WIS 12 Additional +2 bonus to AC fighting defensively
Hummingbird Style Improved Unarmed Strike
BAB +3
Gain an additional unarmed strike at 1d4 damage
Intelligent INT 13 Permanent +2 bonus to Intelligence-based checks
Sepulkon Style WIS 12 +3 bonus on initiative checks
Strong STR 13 Permanent +2 bonus to Strength-based checks
Tamifan Style BAB +5 Reduces cover by -2 for small, thrown weapons
Wise WIS 13 Permanent +2 bonus to Wisdom-based checks

Metamagic Feats Prerequisites Benefit
Chaserak Style Caster level 3rd
base attack bonus +3
Caster weapons become S, M components.

Alekdal Style [GENERAL]
The people of the
Alekdan Principalities have developed a special way of throwing knives, daggers, and other small weapons a considerable distance.
Benefit: You can throw weapons weighing one pound or less an additional 5 feet per range category.

Chaserak Style [METAMAGIC]
During the height of the Age of Magic, many of the Karatikan leaders trained special mages to be both their apprentices and their body guards. The style of training, known as Icing the Chaserak, allowed the mages to incorporate their weapons into their somantic and material components, although the spells that were cast were slightly degraded for it. After the
War of the Undead, the Chaserak style of mage-fighting was ressurected at Lok Magius in Rakore, and made available to its more combat-oriented students.
Prerequisite: Caster level 3rd, base attack bonus +3.
Benefit: You can cast spells with your weapons in hand, without having to pull out material components or put those weapons away to use your hands for somantic components. Spells cast in this way take up spell slots two-level higher than the actual leel.

Charismatic [GENERAL]
Some individuals are considerably more personable than others.
Prerequisite: CHA 13 or more.
Benefit: You gain a permanent +2 bonus to your Charisma-based checks.
Special: You may take this feat only once, but you keep this benefit even if your Charisma score is reduced.

Constitutional [GENERAL]
Some individuals are considerably stronger than others.
Prerequisite: CON 13 or more.
Benefit: You gain a permanent +2 bonus to your Constitution-based checks.
Special: You may take this feat only once, but you keep this benefit even if your Constitution score is reduced.

Dexterous [GENERAL]
Some individuals are considerably more dexterous than others.
Prerequisite: DEX 13 or more.
Benefit: You gain a permanent +2 bonus to your Dexterity-based checks.
Special: You may take this feat only once, but you keep this benefit even if your Dexterity score is reduced.

Fugohan Style [GENERAL]
The peaceful farmers of the Fugo Kingdoms of Chilleth have developed a defensive fighting style that has made their rice paddies and farms virtually untakeable by any conventional army.
Prerequisite: Wisdom 12
Benefit: You gain an additional +2 dodge bonus to your AC when fighting defensively.
Normal: When choosing to fight defensively, you take a -4 penalty on all attacks in a given round, and gain a +2 dodge bonus to your AC for the same round. This bonus stacks with Combat Expertise.
Special: This bonus stacks with Combat Expertise, and can be taken multiple times.

Hummingbird Style [GENERAL]
The priests of
Whalin have developed a form of self-defense to protect themselves from those who would harm their healers in the land.
Prerequisite: Improved Unarmed Strike
Benefit: You gain one additional unarmed attack strike of 1d4 points during your attack round.
Normal: Medium-sized characters tend to deal 1d3 points of damage on an unarmed strike.
Special: For monks, an additional strike with Hummingbird style can utilize their ki strike. A hummingbird strike cannot be incorporated into a flurry of blows; damage remains at 1d4 points for medium-sized characters.

Intelligent [GENERAL]
Some individuals are considerably more intelligent than others.
Prerequisite: INT 13 or more.
Benefit: You gain a permanent +2 bonus to your Intelligence-based checks.
Special: You may take this feat only once, but you keep this benefit even if your Intelligence score is reduced.

Sepulkon Style [GENERAL]
Due to training in meditation and being 'at one' with your surroundings, you can respond more quickly to danger. This training is often found in monastaries.
Prerequisite: Wisdom 12
Benefit: You get a +3 bonus on initiative checks.
Special: This feat may be selected multiple times. Its effects stack. Each time you take the feat, your initiative checks improve by +3.

Strong [GENERAL]
Some individuals are considerably stronger than others.
Prerequisite: STR 13 or more.
Benefit: You gain a permanent +2 bonus to your Strength-based checks.
Special: You may take this feat only once, but you keep this benefit even if your Strength score is reduced.

Tamifan Style [GENERAL]
The Var Gauf of the ancient Tamudean Empire trained extensively on how to make special throwing stars and specially designed throwing daggers fly around corners.
Prerequisite: base attack bonus +5
Benefit: You can reduce the AC bonus to cover by -2 for throwing stars, specially designed daggers, and other similar objects.

Wise [GENERAL]
Some individuals are considerably wiser than others.
Prerequisite: WIS 13 or more.
Benefit: You gain a permanent +2 bonus to your Wisdom-based checks.
Special: You may take this feat only once, but you keep this benefit even if your Wisdom score is reduced.


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