Battlerager


By: N. Todd Antill, renshai@sisterworlds.com

See The Complete Book of Dwarves for flavor text.

Hit Die: d12

Requirements
To qualify to become Battlerager, a character must fulfill all of the following criteria:
Race: Dwarf.
Base Attack Bonus: +6
Alignment: Any chaotic.
Intimidate: 5 ranks.
Feats: Power Attack, Cleave, Sunder, Toughness.

Class Skills
The Battlerager’s class skills (and the key ability for each skill) are Climb (Dex), Craft (Int), Intimidate (Chr), Jump (Str). See Player's Handbook for full descriptions..

Skill Points at Each Level: 4 +Int modifier.

Weapon and Armor Proficiency: The Battlerager is proficient in the use of all simple and martial weapons and all armor (heavy, medium, and light) and shields.

Class Features
All of the following are class features of the Battlerager prestige class.
Battlerage: The Battlerager temporarily gains +4 to Strength, +4 to Constitution, and a +4 morale bonus on Will saves, but suffers a -4 penalty to AC. The increase in Constitution increases the Battleragers hit points by 3 points per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. While raging, a battlerager cannot use skills or abilities that require patience and concentration. He can use any feat he might have except for Expertise, item creation feats, metamagic feats, and Skill Focus (if it's tied to a skill that requires patience or concentration). A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. At the end of the rage, the battlerager is fatigued (-4 to Strength, -4 to Dexterity, can't charge or run) for the duration of that encounter (unless the battlerager is 10th level, when this limitation no longer applies). The battlerager can only fly into a rage once per encounter, and only a certain number of times per day (determined by level). Entering a rage takes no time itself, but the Battlerager can only do it during his action.
Greater Battlerage: Starting at 5th level, the Battlerager's rage bonuses become +6 to Strength, +6 to Constitution, and a +6 morale bonus to Will saves. (The AC penalty remains at -4.)
Focused Rage: 1/d the Battlerager can focus his rage and inflict maximum damage with a single attack. This ability is a move-equivalent action. (The Battlerager can only make one attack when using this ability.) The Battlerager must be raging to use this ability.
Armored Attack: The Battlerager can move into the square of an opponent and start a grapple without provoking an attack of opportunity. For each round the Battlerager holds the grapple, he inflicts the armor damage as shown on the table below (the damage being caused by the unique armor). The Battlerager can't use this ability on creatures more than two sizes larger.

Battlerager Armor Damage
Level Damage
1-2 1d6
3-4 1d8
5-6 1d10
7-8 1d12
9-10 1d20

The following is included as a conversion of Battlerager Weapons found in the Complete Dwarves Handbook.
Martial-Melee Weapons (Battlerager)
Small Cost Damage Critical Range Increment Weight Type
Elbow Spike 1gp 1d4 x2 -- 2lbs Slashing
Knee Spike 3gp 1d4 x2 -- 2lbs Piercing
Glove Nail 5gp 1d4 x2 -- 2lbs Piercing
Medium
Head Spike 10gp 1d6 x2 -- 10lbs Piercing

Toughness: The Battlerager gains the Toughness feat for free. (A 10th level Battlerager will have an extra 12 hit points from Toughness gained through the class.)

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +2 Battlerage 1/day. Armored Attack.
2nd +2 +3 +0 +3 Toughness 1.
3rd +3 +3 +1 +3 Battlerage 2/day. Focused Rage.
4th +4 +4 +1 +4 Toughness 2.
5th +5 +4 +1 +4 Battlerage 3/day. Greater Battlerage.
6th +6 +5 +2 +5 Toughness 3.
7th +7 +5 +2 +5 Battlerage 4/day.
8th +8 +6 +2 +6 Toughness 4.
9th +9 +6 +3 +6 Battlerage 5/day.
10th +10 +7 +3 +7 Toughness 5. No longer winded after rage.

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