Recap: Predawn on the 1st of Dasad. One word; one name: Grythe. He tore the party to ribbons. Were it not for Arkon's growing powers as a sorceror, the party likely would be dead. Deep in the sewers beneath some ancient city, they ran into a troll wielding a massive great-axe. Grythe had been trying to get into the city's vault, and was willing to cut a deal with any mage he encountered. After mercilessly killing Kivhass, Tram, Ahira, and his war dog, Grythe used Rain as leverage against the sorceror. Because of the troll, few explorers had plundered the sewers, and the collapsed buildings above them. Even the warrior with the double-bladed sword, and the blue elf, avoided a confrontation with Grythe, preferring to tunnel into the sewers from somewhere else -- perhaps in an attempt at taking the treasury of ancient city. The party's aborted exploration of the ruins yielded an ancient key to the treasury -- a ring of elemental command that allowed Arkon to bypass, and even give orders to, the elemental earth guardian of the treasury. After a harrowing battle of wits, Arkon managed to use the earth guardian against Grythe, and destroy the troll once, and for all -- but at a horrendous cost. Returning to Takanal with an unconscious Rain, and the severed fingers of Tram and Ahira, Arkon was welcomed by Father Engrin of the Takanal Church of Whalin and Barith. Once healed, Arkon and Rain returned to Rilan, where the GE representative Lantheros ushered them to Thayer's Rock -- the heart of Gideon Enterprises. Rial Mhenace, the master-mind behind GE, agreed to use a powerful rod left over from the Storm Wars, to resurrect Ahira and Tram. One day has passed. It is the third night of the Freeze -- that time of the month in which the sun does not rise. Only marks before dawn, there is still no word from the small conservancy located within Thayer's Rock, and behind closed doors with the local priestess of Habrem, and a friend of Rial's.

Mission: Once returned to life (provided the die allow it?), Rial will bid the group return to the ancient city's ruins -- but not without more information. The city was known as Tymarell, and was a fairly wealthy city-state some centuries before the Storm Wars. The city disappeared from the face of the earth, when a long-dormant volcano suddenly spewed hot ash and mud, creating a pyroclastic flow that consumed everyone in its path, and buried the city. Legend has it that Tymarell was guarded by a silver dragon. (It is within Rial's perview to assign a new PC to help the party, since they are temporary members of Firestorm.)

Notes:

Encounters:

4 male orcs Ftr1 ea: CR 4; Size M (5 ft., 8 in. tall); HD 1d10+2; hp 12; Init +2 (+2); Spd 30 ft.; AC 15 (+2 Dex, +3 hide armor); Attack +6 melee (battle-axe 1d8+5, crit 19-20 x2); SV Fort +4, Ref +2, Will -1; AL CE; Str 20, Dex 15, Con 15, Int 9, Wis 8, Cha 4. Skills and feats: Climb +9, Hide +2, Listen -1, Move silently +2, Spot -1; Dodge, Power attack.

2 male orc archers, Ftr1 ea: CR 2; Size M (5 ft., 10 in. tall); HD 1d10-1; hp 9; Init +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +4 melee (shortsword 1d6+3, crit 20 x2), or +5 ranged (composite shortbow 1d8+3, crit 20 x3); SV Fort +1, Ref +4, Will -1; AL CE; Str 17, Dex 18, Con 9, Int 8, Wis 9, Cha 11. Skills and feats: Craft +1, Handle animal +2, Hide +4, Listen -1, Move silently +4, Spot -1; Point blank shot, Weapon finesse (shortsword).

Reminders: