The Sister Worlds
A Dungeons and Dragons (TM) resource and online tool for use in the SisterWorlds campaigns;
operating under the Open Game License (d20). Site maintained and edited by Joe Parish.

| Gaeleth | Brijanis | Jazed |


Forum

Last Update:
March 15th, 2008

Sister Worlds:
Gaeleth - Campaign VIII
Brijanis
Jazed

Sample Topics:
Brigain - God of Destiny
Current Campaign
The Princess Sword
Continent of Halganath
War of the Undead
A Treatise on Dragons
Damia, Inquisitor
The Drow'Ari
PC Profile: Sam
Making of the Maps
DnD Humor

Errata:
About the Author
Advisors Board

The Story: Over ten millennia ago, three worlds about one star went to war against each other.  They went to war with ships sailed by magic, crystals that enhanced the power of the mind, and massive gates that fed upon gas giants.  One world sought dominion over the other two.  One world sought dominion over the entire universe.  And one world sought only to survive.  Though this tale is called 'the Sister Worlds', it is primarily about Gaeleth -- the victim once before, and soon to be the victim once again.  The Second Sister Worlds War is coming, and the God of Destiny is tempering Gaeleth for what shall prove to be a vicious campaign.
 
The Premise:  Gaeleth, eldest of the SisterWorlds, is a planet that has gone through hell and survived to fight another day. Over seven campaigns have graced the face of Gaeleth, spanning a generation of Gaeleth's history.  One campaign alone spanned seven continents, fifteen nations, and twenty Player Characters. Players have faced dragons, tornadoes, exhaustion, death, prophecies, madmen, conspiracies, the ressurection of a god, and much, much more. Over three-score characters have lived (and sometimes died) on Gaeleth, contributing to a temporal tapestry of great depth and realism. It is a world not created by one individual, but contributed to by a host of Dungeon Masters, Player Characters, and interested parties, edited under the geas of one Master Plan.
 
The DM:  The campaign world of Gaeleth was born in 1996, when a bored young man said, "Okay, I'm bored.  Show me this Dungeons and Dragons stuff you've been playing..."  I suddenly went from Player, to Dungeon Master -- and found that my talent for writing was equal to my talent for story-telling.  Old coding is still embedded in some of the more 'ancient' bits of writing.  Strange links still exist.  Some of the feats make no sense in the 3rd Editions.  The site doesn't contain fancy graphics -- just detailed maps.  What it does contain is megabytes of text -- from fighting styles to storyline, national statistics to dragon ecologies, short-fiction to ship analyses.  In short, there is an entire, ready-to-play world right at your finger-tips.
2E Version

Questions or comments may be directed to the page's author, Joe "Khavik" Parish;
COPYRIGHT NOTICE: Open Gaming License.
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