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        <description>Bow Muffle

Bow make distinctive sounds when they are released, and one way to reduce that sound is to use muffles.  Bow muffles are essentially furry or stringy balls attached near the ends of the bowstring, and significantly reduce the amount of noise made by the bowstrings.  The trade-off is a significant reduction in power and sometimes accuracy.  Most bow muffles are rather cheap, and home made versions work quite well.</description>
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        <title>gaeleth:mercantile:chuk_un_drikthalon</title>
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        <description>Chuk un Drikthalon

dragon-slaying sword

During the Storm Wars, nearly all of the dragons were roused by the sheer volume of magic being hurled at armies and nations. Many of the dragons chose sides during the wars, while a few used the opportunity of distraction to further their own agendas. After the Storm Wars had ended, the mainstay of the dragons were ready to resume their hibernations, and were thus left out of the original Inquisition.</description>
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        <description>Cloak of the Wolves' Den

The Wolves' Den is a temple to the Goddess of War, Rahne, located in the far western realm of Rakore, in the city of Kashin.  Residents of Rakore can spend time at the Wolves' Den training in combat, warfare, and more.  Some attend the six-month War College, and become entitled to wear the Cloak of the Wolves' Den.  Many wear the cloak as a badge of experience, to indicate their training and dedication to survival, combat, or warfare.</description>
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        <description>Currencies

Most peoples worry about small amounts of coins, but merchants and nations often have to deal with sums of currency so large that no single wagon every built could carry them.  Gold bullion is heavy; a million gold coins equivalent in bullion would weigh over 13 tons, and transporting that kind of bullion is expensive, as well.  In addition to transportation fees, there are often customs fees when crossing borders.  Add on an exchange rate from one coin to another, or silver bullion …</description>
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        <description>Flame Thrower

Rakore's Spider Werks division, under the training of a mad gnome and a number of dwarven smiths, managed to create a number of flame throwing weapons for both infantry and shipboard use during the War of the Four Winds.

The weapon used jellied oils in a compressed cylinder of brass, and made to very exacting standards. Only the best and finest of metal smiths could make the flame throwers well. Poor knock-offs wound up killing anyone who tried the flame throwers, even if they co…</description>
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        <title>gaeleth:mercantile:footbow</title>
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        <description>Footbow

The rangers of Rakore redeveloped an old weapon during Rakore's War of the Four Winds: the foot crossbow, or more often, 'footbow'. It was a man-portable crossbow with a bow as tall as a man, reinforced, and capable of hurling quarrels as thick as those for a crossbow and as long as those for a longbow at ranges of nearly 500 yards. The weapon did not require special training, but experts with it could take down a roc-hawke or an ogremai at long distances.</description>
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        <description>Garrote Ring

Thanks to fine dwarven craftsmanship, one of the favored weapons of assassins and killers for millennia has been made available in a ring.

The garrote ring is made from a very finely-wrought steel wire, braided for strength, and wound about a well-crafted spring that wraps round and round an open core. The ring is large, having to make room for spring and wire inside of its casing. The ring has an outside hook attached to the inside steel wire, and is sometimes camouflaged either …</description>
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        <description>Gideon Enterprises

GE was originally founded in 1311 Avard by Nodrom Dwarfendale Fistforger, Malkir Vinaalaalus of Rakore, and Rottgutt Stoneballs, at the small fishing village of Teras, at the mouth of the Galanus River in modern Rakore.  Dwarfendale, Malkir, and Rottgutt, a small adventuring band traveling the wilds of the land, came into quite a bit of wealth during their travels.  Taking the advice of an immigrant known as Rial Mhenace, the group invested heavily in a ship-refurbishing ente…</description>
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        <description>Hand of Storms

Raulus, son of Connolsk, was a barbarian of the northern Tarsis Forest, sometime around the year 867 Avard.  The forests had been wild even during the height of the Karatikan Alliance, wherein the druids had ruled much of the land.  In the aftermath of the druids' fall, the forests turned even wilder</description>
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        <title>gaeleth:mercantile:home</title>
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        <description>Mercantile

'Acquisition' is another term for 'theft', according to many.  Whether is be legal or not, found or borrowed or purchased, the things of a society help in many ways to define that society.  When swords are available on every street corner, it bespeaks of violent times.  When swords are hard to come by, or even illegal, then it bespeaks of only brigands having them.  But there's more to it, than a sword:  who makes the sword, sells the sword, purchases the sword, sharpens the sword, r…</description>
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        <description>Home Stones

Originally designed by dwarven craftsmen, the HomeStones were two rocks bound together by the faith of Galgiran; whenever a prayer of homefinding was utilized over one of the two rocks, it would light up with variable intensity to help the bearer know the direction and distance to home. Long years ago, the concept of the Home Stones was passed on to other peoples and races, and they have since become a valued part of many travelers' lives.</description>
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        <description>Klah (Klimnirah)

A jungle bean that originally grew near Kur Maeth has since been exported to many parts of Gaeleth that support its warm and wet growth requirements.  Klimnirah, as the natives of the Laekenal Jungle call it, has mild stimulant properties.  The beans are gathered, dried, and then ground</description>
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        <description>Maleah's Mercantile

Maleah's Mercantile is based out of River Crown, Rakore.  The mercantile is run by the Order of Caerne, and uses canine-mounted kobolds to run messages and small goods throughout the Janis Plains duchy, as well as over Caerne's Pass to Mount Basilisk.</description>
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        <description>Marksmen

The Marksmen were for a time the largest mercenary's guild in Rakore, headquartered out of Kashin.  Their leader Rex often used the ogran title 'Doom', and disappeared after the War of the Four Winds.  The ogran association, coupled with the loss of the guild's senior leadership (including Rex), and the disappearance of the guild's monies, led to the demise of the organization by the spring of 1330 Avard.</description>
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        <title>gaeleth:mercantile:mercantile</title>
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        <description>Mercantile

There are some things available uniquely to Gaeleth, or under very unique circumstances.  Few conventional merchants might carry them, but sometimes a man can get lucky and find a powerful mercantile exchange or a local dealer that carries the unique items.  In other cases, items are quite commonplace in Gaeleth and almost nowhere else.</description>
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        <title>gaeleth:mercantile:mercenaries_limited</title>
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        <description>Mercenaries, Limited

Mercs LTD is owned and operated by Neolin Nheral, a former mercenary of considerable fame.  The outfit makes a small but respectable amount of money tailoring special mercenary missions to the merchants of Kashin, and sometimes other cities in</description>
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        <dc:date>2021-09-28T15:49:03+00:00</dc:date>
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        <description>Meridian Explorations

Meridian Explorations was founded in Chasadan, Rakore, in 1332 Avard.  The company was founded by the Kavris brothers William and Hershel; William was a scribe for the Church of Lul, and Hershel was the Ducal Mage for the Janis Plains.  M.E. was originally founded to investigate certain histories lost to the</description>
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        <dc:date>2021-09-28T15:49:03+00:00</dc:date>
        <title>gaeleth:mercantile:princess_sword</title>
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        <description>The Princess Sword

Though many people would like to get their hands on it, it is more a part of history than an item that could ever be found.  For the full history of the weapon, see the entry on the Princess Sword.

The term 'princess sword' has come to mean a beautiful, custom sword.</description>
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        <description>Procurators

The 'Procurators' is a shortened form of the Procurators Adventuring Guild.  On paper, the Procurators are an adventuring guild that pays normal taxes and engages in forthright guard services.  In reality, the Procurators are an arm of the Star's End Monastery, used to acquire hard-to-get books and scrolls or investigate rumors of new languages or hard-to-find copies of ancient texts.</description>
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        <description>Procurators Adventuring Guild

The Procurators, as it is more commonly known, is based out of Boulderdash in Rakore.  It was founded by Arnold Walker in 1332 Avard out of his father's tiny farm.  The stables hold only six horses, plus assorted small livestock.  The grounds have a large garden and small grain field, with one apple tree.  One of the three bed rooms was nominally converted into an armory that holds a relatively small cache of weapons and armor and equipment.  A second bed room was …</description>
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        <description>Rakanus Plate

The Rakanus and Warkore Clans of Rakore used to skirmish with one another, each using different philosophies.  The Warkore Clan had superior numbers, and relied on offensive tactics; the Rakanus Clan relied on defensive tactics -- and superior smithing.  The Rakanus Clan made incredible weapons, and incredible armor.</description>
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        <dc:date>2021-09-28T15:49:04+00:00</dc:date>
        <title>gaeleth:mercantile:rhael</title>
        <link>http://www.sisterworlds.com/doku.php?id=gaeleth:mercantile:rhael&amp;rev=1632844144&amp;do=diff</link>
        <description>Rhael

Vyrboth Liss was one of the greatest sorcerers in Gaeleth's history. A vibrant enchanter, he created many magical items to further his own purposes, and as payment for services rendered.

To create his master golem, Vyrboth needed very special material components. Strapped for time by his research, he was unable to go after the components himself, and hired one of the greatest thieves in Gaeleth's history. Thaledar Rhykan spent six years tracking down all the components for the master gol…</description>
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        <dc:date>2021-09-28T15:49:04+00:00</dc:date>
        <title>gaeleth:mercantile:tending_stone</title>
        <link>http://www.sisterworlds.com/doku.php?id=gaeleth:mercantile:tending_stone&amp;rev=1632844144&amp;do=diff</link>
        <description>Tending Stone

The tending stone takes care of most of the issues associated with traveling -- when the traveler knows next to nothing of traveling, nor has the energy to do it while adventuring. Essentially it's a mindless air-elemental programmed to do a handful of jobs, depending on the needs of the adventurer. The most often jobs requested are 'tending leather', 'tending horses', 'tending campsites', 'tending armor', and 'tending weapons'.</description>
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        <dc:date>2021-09-28T15:49:04+00:00</dc:date>
        <title>gaeleth:mercantile:tending_stones</title>
        <link>http://www.sisterworlds.com/doku.php?id=gaeleth:mercantile:tending_stones&amp;rev=1632844144&amp;do=diff</link>
        <description>Redirect to Tending Stone</description>
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        <dc:date>2021-09-28T15:49:05+00:00</dc:date>
        <title>gaeleth:mercantile:torturin</title>
        <link>http://www.sisterworlds.com/doku.php?id=gaeleth:mercantile:torturin&amp;rev=1632844145&amp;do=diff</link>
        <description>Torturin

A torturin is a travel book or scroll with a variety of languages or symbols written in them.  Unlike a dictionary or 1:1 language translator, torturins are guides to impartial, ancient, or dead languages.  Some torturins may have a dozen dead languages within them, all the known vocabulary of those dead languages in them.  Modern equivalents may be known for one or two words or symbols within the torturin, and the rest may be unknown or speculative at best.</description>
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        <dc:date>2021-09-28T15:49:05+00:00</dc:date>
        <title>gaeleth:mercantile:youngbloods</title>
        <link>http://www.sisterworlds.com/doku.php?id=gaeleth:mercantile:youngbloods&amp;rev=1632844145&amp;do=diff</link>
        <description>Youngbloods

The Youngbloods is one of the oldest and most stable mercenary outfits in all of Rakore, operating out of the city of Kashin.  Tarrisk Youngblood is a massive Alekdanian man with rich chocolate skin, long dark hair, and dark flashing eyes.  A gladiatorial combatant in the Principalities of his youth, Tarrisk washed up on the shores of Rakore in 1310 Avard, and proved himself a formidable warrior during the</description>
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