The campaigns are listed in reverse chronological order. Each campaign represents a different group of People operating out of a different location on Gaeleth. Significantly more information is available on the more recent campaigns (those towards the top of this list).
Campaign X, “Rising Threats” (1333 Avard)
After surviving the War of the Undead and War of the Four Winds, the small nation of Rakore tries to find a bit of stability. Fate and destiny have other plans. Campaign X tips the scales towards explanation of a new world, and more.
Campaign IX, “Old Debts” (1331 to 1333 Avard)
In the aftermath of the War of the Four Winds, the nation of Rakore teeters on the brink of change. Some begrudge the surrender of the ograns to Rakore, while others are merely glad to survive. For many, the post-war economy is a breeding ground for possibilities, danger, and great troubles. Campaign IX is also a chance for many to repay old debts, some in coin, and some in blood.
Campaign VIII, “Freedom” (1329 Avard)
An army of ograns the likes of which not even the gods have seen has descended on the nation once known as “Land's End”. Crushed beneath the weight of such an onslought, the nation is gone, but scattered bastions survive, providing those that still live with what they need most: hope. For others already beneath the terrifying yoke of the ogran hordes, Campaign VIII serves as the first step in the fight for freedom.
Campaign VII, “By Force of Will” (1329 Avard)
Campaign VII is about the invasion of Rakore, by the Ogre Nations. The orcs in all their hordes, the ogres in all their ferocity, the kobolds in all their desperation, have all attacked Rakore en masse. Worse, a Betrayer resides within the highest halls of government, and his work may be the undoing of Rakore's defenses.
Campaign VI, “The Hunter Wolves” (1327-1329 Avard)
Campaign VI begins with the Night of the Assassins: a night in which a sleeper guild of assassins is stirred from their hidden refuge, and set loose on the Rakoran city of Kashin. Conspiracy theories abound, and yet all of them seem to be coming true!
Campaign V, “The Hunters and the Hunted” (1327-1329 Avard)
Campaign V takes place in Rakore, and in the Empire of Vridara – and everywhere in between. From sea elves after gold to Inquisitors after a gnome, the campaign has been a hectic hunt, with the party being prey one moment, and predator the next.
Campaign IV, “The Silent Battles” (1326-1327 Avard)
The Silent Battles was about the transition from war to peace, in the aftermath of the War of the Undead. It is in this time of adaption that several heroes arose to quell the petty evils and loss of spirit that plagued the land in a time 'in between'.
Campaign III, “The Fire Goddess Returns” (1322 Avard)
Four strangers from two different worlds and three different times would be drawn to the Avris Mountains to resurrect the Fire Goddess, Xoriah. One would go on to become the Chosen of Xoriah in a land that reeled from the second rise and fall of the Dark God, Nathel.
Campaign II, “The Final Battle” (1320 Avard)
All the power and all the terror of the War of the Undead was channeled into one outrageous feat – the resurrection of the Dark God in service to a mortal man. The final battle would call into service heroes from another time and another world.
Campaign I, “The War of the Undead” (1311-1326 Avard)
In a land ruled by the Inquisition, dark things began to happen, and no one would act upon them. The harsh conquests of the undead, coupled with the magic-hating Inquisitors, would forge a motley band of heroes and heroines to face monumental evil.