Title: Return to Ranis
Characters: Greff, Codrus, Felix
Date: Early Vor, 1332 Avard
Synopsis: Greff and a small ME team return to the ruins of Ranis to investigate the well and legends of its ancient properties.
18th of Vor, 1332 Avard.
To keep a rather bored Greff out of William's hair, Greff was sent to the ruins of Ranis to investigate older reports that the town had existed because of the healing properties of its well. The team had killed a troll and broken a curse of K'Tath in the well's cavern, and it was only a short distance away – perhaps half a day by horseback.
Felix had been thought dead, but had apparently risen from the grave, brought to life by the will of the gods. The powerful eladrin mage had been assigned to the Ducal Mage of the Janis Plains to assist in finding the source of the arcanogen being smuggled into the region. Felix and Greff had gotten along well in their brief time together, several months before; their reunion was a good one.
The minotaur Codrus was eager for battle, and had been eyeing the skin of the troll taken at Ranis for a week, hoping to battle something similarly large.
Together, the three of them decided to go to Ranis the next day – but first, Codrus needed transportation. A regular horse would not do, and so they arranged for a light chariot that would be comfortable on the rolling plains. Codrus arranged for aid in maintaining the chariot and heralding him in battle by employing a young dwarf bastard named Slate, with no chosen name of his own, yet.
After a night's drinking and planning, they set out across the plains on the morn for Ranis, with Greff leading the way. There were signs that a score or more of horsemen had been there, but the well's bucket was nasty – and the well itself stank of sewage. The well's contamination was considerable, but the team managed to work together to get down into the cavern with minimal contact of the nasty waters.
A twenty foot long carnivorous fish attacked the team out of the water, and they had to wrestle it ashore and slowly beat it to death. The fish took some hunks of flesh off of Codrus, but it would not even leave a scar.
Felix sent Greff to the bottom of the well, where he found coins that had been tossed in for ages. Greff returned with double handfuls of gold, as well as sealed samples of the water from the surface and depths of the well.
And Meridian Explorations had a new trophy to hang on the wall of the Meridian Manse – a strange fish the likes of which could not possibly have survived in so small a well.
18th of Vor, 1332 Avard.
Date: THU29SEP2011
We'd missed a few weeks due to Sommer and I getting married (yay!), and were eager to return to the festivities. And then Sommer was so tired she had to go take a nap while the rest of us played. Go figure, Irony.
Dinner was taquitoes – maybe 200 of them. Mrm… Thank you, Sam's Club.
And I'm glad we finally talked Ross into bringing Felix back. I felt bad about the way I killed Felix, and that character's death is one of many that 'haunts' me. (Note to other GMs: Never kill your Significant Other's characters.) With Felix, I think I can start to explore some more in-depth histories about Rakore, and see where the magic takes us.
RPG System: Dungeons and Dragons, 4th Edition.
All characters were 15th level
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